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22 lines
500 B
22 lines
500 B
8 months ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MatrilCopy : MonoBehaviour
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{
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public float width;
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private MaterialPropertyBlock _materialPropertyBlock;
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private void Awake()
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{
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_materialPropertyBlock = new MaterialPropertyBlock();
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}
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private void Update()
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{
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_materialPropertyBlock.SetFloat("_LineWidth",width);
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GetComponent<MeshRenderer>()?.SetPropertyBlock(_materialPropertyBlock);
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}
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}
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