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8 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class TimeLineManager : MonoSingleton<TimeLineManager>
{
public List<PlayableDirector> pds;
public PlayableDirector openComputer;
public PlayableDirector closeComputer;
public PlayableDirector gq;
public PlayableDirector xk;
public PlayableDirector yp;
}