Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.34f1c1 (9b1d5b08fe8a) revision 10165595'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 15773 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\UnityHub\2021.3.34f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath C:/Users/20217/Desktop/FWQJF -logFile Logs/AssetImportWorker7.log -srvPort 60341 Successfully changed project path to: C:/Users/20217/Desktop/FWQJF C:/Users/20217/Desktop/FWQJF [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [36072] Host "[IP] 169.254.6.109 [Port] 0 [Flags] 2 [Guid] 2359597066 [EditorId] 2359597066 [Version] 1048832 [Id] WindowsEditor(7,ÒüÐÄΪ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [36072] Host "[IP] 169.254.6.109 [Port] 0 [Flags] 2 [Guid] 2359597066 [EditorId] 2359597066 [Version] 1048832 [Id] WindowsEditor(7,ÒüÐÄΪ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... AS: AutoStreaming module initializing. [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Refreshing native plugins compatible for Editor in 120.71 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.34f1c1 (9b1d5b08fe8a) [Subsystems] Discovering subsystems at path D:/UnityHub/2021.3.34f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/20217/Desktop/FWQJF/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 Laptop GPU (ID=0x249d) Vendor: NVIDIA VRAM: 8044 MB Driver: 30.0.14.9649 Initialize mono Mono path[0] = 'D:/UnityHub/2021.3.34f1c1/Editor/Data/Managed' Mono path[1] = 'D:/UnityHub/2021.3.34f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UnityHub/2021.3.34f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56796 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UnityHub/2021.3.34f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/UnityHub/2021.3.34f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004727 seconds. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 75.27 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.691 seconds Domain Reload Profiling: ReloadAssembly (692ms) BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (463ms) LoadAssemblies (120ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (102ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (30ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (75ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (133ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.036014 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 1.04 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 1.532 seconds Domain Reload Profiling: ReloadAssembly (1533ms) BeginReloadAssembly (130ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (21ms) EndReloadAssembly (1291ms) LoadAssemblies (115ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (280ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (57ms) SetupLoadedEditorAssemblies (806ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (681ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Refreshing native plugins compatible for Editor in 1.90 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3305 Unused Serialized files (Serialized files now loaded: 0) Unloading 102 unused Assets / (310.1 KB). Loaded Objects now: 3700. Memory consumption went from 123.8 MB to 123.5 MB. Total: 5.517800 ms (FindLiveObjects: 0.349900 ms CreateObjectMapping: 0.122800 ms MarkObjects: 4.689900 ms DeleteObjects: 0.353200 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0