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886 B

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
/// <summary>
/// 物体旋转展示
/// </summary>
public class GameObjectRotation : MonoBehaviour
{
public Vector2 rotationSpeed;
private void Awake()
{
GameStageManager.Instance.stageDict[GameStage.].OnUpdateAdd += () =>
{
if (Input.GetMouseButton(0))
{
if (Math.Abs(Input.GetAxis("Mouse X")) >= Math.Abs(Input.GetAxis("Mouse Y")))
{
transform.Rotate(0,-Input.GetAxis("Mouse X") * rotationSpeed.x,0,Space.World);
}
else
{
transform.Rotate(Input.GetAxis("Mouse Y") * rotationSpeed.y,0,0,Space.World);
}
}
};
}
}