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47 lines
1.1 KiB
47 lines
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 管理特效
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/// </summary>
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public class EffectManager : MonoSingleton<EffectManager>
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{
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[Header("提示特效")]
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public TipEffect tipEffect;
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[Header("互动特效")]
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public InteractEffect interactEffect;
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protected override void Awake()
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{
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base.Awake();
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tipEffect.gameObject.SetActive(false);
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interactEffect.gameObject.SetActive(false);
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}
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public void EnableTipEffect(Transform transform)
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{
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tipEffect.gameObject.SetActive(true);
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tipEffect.ChangeEffectPos(transform);
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}
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public void DisableTipEffect()
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{
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tipEffect.gameObject.SetActive(false);
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}
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public void EnableInteractEffect(Vector3 pos)
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{
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if(interactEffect.gameObject.activeInHierarchy) return;
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interactEffect.gameObject.SetActive(true);
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interactEffect.StartInteract(pos);
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}
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public void DisableInteractEffect()
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{
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interactEffect.EndInteract();
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interactEffect.gameObject.SetActive(false);
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}
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}
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