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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowUI : MonoBehaviour
{
public Vector3 offset = Vector3.zero;
public Transform trans;
void Update()
{
if (Camera.main.WorldToScreenPoint(trans.position).z<0)
{
return;
}
transform.position = Camera.main.WorldToScreenPoint(trans.position) + offset;
}
}