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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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namespace BuildSystem
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{
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public class BuildTip : MonoBehaviour
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{
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public GameObject tipPrfab;
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public void ShowTip(string text="放置失败") {
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StartCoroutine(Show(text));
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}
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IEnumerator Show(string text)
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{
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GameObject tip = Instantiate(tipPrfab, transform);
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tip.SetActive(true);
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tip.GetComponentInChildren<Text>().text = text;
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tip.transform.position = new Vector3(Screen.width / 2, 0, 0);
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tip.transform.DOMove(new Vector3(Screen.width / 2, Screen.height / 2, 0),2);
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yield return new WaitForSeconds(3);
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Destroy(tip);
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}
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}
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}
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