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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BuildSystem
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{
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[RequireComponent(typeof(Image),typeof(Button))]
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public class GridUI : MonoBehaviour
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{
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[Header("scriptsObject数据 上右下左")]
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public PlaceObject_SO[] placeObject_SO;
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int dataIndex;
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[Header("切换")]
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public Button switchBtn;
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[Header("四向图 上右下左放置")]
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public Sprite[] sprites;
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int index = 0;
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[Header("组件")]
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Image image;
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Button btn;
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private void Awake()
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{
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btn = GetComponent<Button>();
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image = GetComponent<Image>();
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image.sprite = sprites[index];
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btn.onClick.AddListener(()=> {
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BuildSystemManager.Instance.ChangeChoose(placeObject_SO[dataIndex]);
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});
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switchBtn.onClick.AddListener(()=> {
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IndexChange(1);
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image.sprite = sprites[index];
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BuildSystemManager.Instance.ChangeChoose(placeObject_SO[dataIndex]);
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});
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}
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void IndexChange(int value) {
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index += value;
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dataIndex += value;
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if (index > sprites.Length - 1) {
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index = 0;
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} else if (index < 0) {
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index = sprites.Length - 1;
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}
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if (dataIndex > placeObject_SO.Length - 1)
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{
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dataIndex = 0;
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}
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else if (dataIndex < 0)
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{
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dataIndex = placeObject_SO.Length - 1;
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}
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}
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}
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}
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