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</Reference>
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<Reference Include="System.Threading.ThreadPool">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Timer">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XDocument">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlSerializer">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="UnityScript">
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<Reference Include="UnityScript.Lang">
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</Reference>
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<Reference Include="Boo.Lang">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/20217/Desktop/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>C:/Users/20217/Desktop/Place/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="UnityEditor.TestRunner.csproj">
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<Project>{55187D02-AF66-3ADF-5B79-8AB7D5426380}</Project>
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<Name>UnityEditor.TestRunner</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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