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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BuildSystem
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{
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public class CarController : MonoSingleton<CarController>
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{
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public List<Vector2Int> birth = new List<Vector2Int>();
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public GameObject[] carPrefabs;
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public int carNumber;
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int number = 0;
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void Start()
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{
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birth.Add(new Vector2Int(0 , 2));
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birth.Add(new Vector2Int(10, 0));
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birth.Add(new Vector2Int(3, 7));
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birth.Add(new Vector2Int(13, 5));
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StartCreateCar();
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}
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public void StartCreateCar() {
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StartCoroutine(CreateCar());
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}
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IEnumerator CreateCar() {
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while (true) {
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yield return new WaitUntil(() => { return number < carNumber; });
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yield return new WaitForSeconds(Random.Range(2, 4));
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number++;
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GameObject car = Instantiate(carPrefabs[Random.Range(0, carPrefabs.Length)],transform);
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car.GetComponent<Car>().OpenMove(birth[Random.Range(0, birth.Count)],10*Random.Range(4,8));
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}
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}
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}
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}
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