From 31cb3b1ff3620d631a3d735464a9511686b0b82d Mon Sep 17 00:00:00 2001 From: 2021744738 <2021744738@qq.com> Date: Wed, 27 Sep 2023 17:15:28 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BD=A6=E8=BE=86=E7=81=AF=E5=85=89=EF=BC=8C?= =?UTF-8?q?=E9=80=9F=E5=BA=A6=EF=BC=8C=E6=97=B6=E9=97=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/BuildSystem/Example/BuildExample.unity | 229 +++++++++++++++++- Assets/BuildSystem/Scripts/Car.cs | 7 +- Assets/BuildSystem/Scripts/CarController.cs | 11 +- Assets/Changjing/Prefabs/Ding/T3Right.prefab | 6 +- 4 files changed, 238 insertions(+), 15 deletions(-) diff --git a/Assets/BuildSystem/Example/BuildExample.unity b/Assets/BuildSystem/Example/BuildExample.unity index c7ef88d..c7acb24 100644 --- a/Assets/BuildSystem/Example/BuildExample.unity +++ b/Assets/BuildSystem/Example/BuildExample.unity @@ -1223,7 +1223,10 @@ MonoBehaviour: birth: [] carPrefabs: - {fileID: 7784768132697704694, guid: f7edd1ca06cddcc4783ee10929c068e2, type: 3} - 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transform.position); - Debug.DrawRay(transform.position + Vector3.up, fordir.transform.position - transform.position, Color.blue); + //Debug.DrawRay(transform.position + Vector3.up, fordir.transform.position - transform.position, Color.blue); int mask = 1 << 11; if (Physics.Raycast(ray, out raycastHit,15,mask)) { @@ -66,11 +66,10 @@ namespace BuildSystem } else { isCanMove = true; - stupT = 0; } if (stupT > 30) { - CarController.Instance.carNumber--; + CarController.Instance.number--; Destroy(gameObject); } @@ -120,8 +119,6 @@ namespace BuildSystem /// 下一个点的目标 /// IEnumerator Move(Grid nextGird) { - Debug.Log(moveRoad); - Debug.Log(now); Grid nextnextGrid = moveRoad.Peek(); List roadPos = nextGird.placeObject.GetComponent().GetRoad(BuildSystemManager.Instance.gridMap[now.x][now.y], nextGird, nextnextGrid); isMoveEnd = false; diff --git a/Assets/BuildSystem/Scripts/CarController.cs b/Assets/BuildSystem/Scripts/CarController.cs index 302ebb7..0497aa7 100644 --- a/Assets/BuildSystem/Scripts/CarController.cs +++ b/Assets/BuildSystem/Scripts/CarController.cs @@ -9,14 +9,17 @@ namespace BuildSystem public List birth = new List(); public GameObject[] carPrefabs; public int carNumber; - int number = 0; + public int number = 0; + public Vector2 createTime; + [Header("40为标准速度")] + public Vector2 speed; void Start() { birth.Add(new Vector2Int(0 , 2)); birth.Add(new Vector2Int(10, 0)); birth.Add(new Vector2Int(3, 7)); birth.Add(new Vector2Int(13, 5)); - StartCreateCar(); + //StartCreateCar(); } public void StartCreateCar() { @@ -26,10 +29,10 @@ namespace BuildSystem IEnumerator CreateCar() { while (true) { yield return new WaitUntil(() => { return number < carNumber; }); - yield return new WaitForSeconds(Random.Range(2, 4)); + yield return new WaitForSeconds(Random.Range(createTime.x, createTime.y)); number++; GameObject car = Instantiate(carPrefabs[Random.Range(0, carPrefabs.Length)],transform); - car.GetComponent().OpenMove(birth[Random.Range(0, birth.Count)],10*Random.Range(4,8)); + car.GetComponent().OpenMove(birth[Random.Range(0, birth.Count)],Random.Range(speed.x,speed.y)); } } } diff --git a/Assets/Changjing/Prefabs/Ding/T3Right.prefab b/Assets/Changjing/Prefabs/Ding/T3Right.prefab index a08a67b..86f082e 100644 --- a/Assets/Changjing/Prefabs/Ding/T3Right.prefab +++ b/Assets/Changjing/Prefabs/Ding/T3Right.prefab @@ -1077,7 +1077,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6170792753424671673} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - 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