master
2021744738 1 year ago
parent 0551b5c8fa
commit 46ce86bce7

Binary file not shown.

@ -263,15 +263,15 @@
<Reference Include="UnityEditor.UI">
<HintPath>Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Assets/Common/Plugin/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/UnityProject/Project/xf/Place/Library/PackageCache/com.unity.ext.nunit@1.0.5/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Assets/Common/Plugin/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\UnityHub\2019.4.17f1c1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
</Reference>

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@ -96,13 +96,13 @@ namespace BuildSystem
gridMap[1][3].isPlace = true;
gridMap[7][5].isPlace = true;
gridMap[7][2].isPlace = true;
gridMap[5][2].isPlace = true;
gridMap[8][2].isPlace = true;
gridMap[11][4].isPlace = true;
gridMap[1][3].isTS = true;
gridMap[7][5].isTS = true;
gridMap[7][2].isTS = true;
gridMap[5][2].isTS = true;
gridMap[8][2].isTS = true;
gridMap[11][4].isTS = true;
}
@ -220,7 +220,7 @@ namespace BuildSystem
}
if (!isCreateSuccess)
{
buildTip.ShowTip("当前位置存在建筑");
buildTip.ShowTip("当前位置不可创建");
return false;
}
@ -335,19 +335,17 @@ namespace BuildSystem
}
//变色提示
if (placeObj)
{
if (isCanCreateToTip())
{
Debug.Log("可以");
placeObj.GetComponent<MeshRenderer>().materials[1] = green;
}
else
{
Debug.Log("不可以");
placeObj.GetComponent<MeshRenderer>().materials[1] = red;
}
}
//if (placeObj)
//{
// if (isCanCreateToTip())
// {
// placeObj.GetComponent<MeshRenderer>().materials[1] = green;
// }
// else
// {
// placeObj.GetComponent<MeshRenderer>().materials[1] = red;
// }
//}
//判断通关
if (IsGameEnd() && !isGameEnd)

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@ -0,0 +1,7 @@
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externalObjects: {}
userData:
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