commit 781c627a61d9a03c1fe5f57a88b77f43038ff27a
Author: 2021744738 <2021744738@qq.com>
Date: Tue Sep 19 10:22:35 2023 +0800
提交
diff --git a/.vsconfig b/.vsconfig
new file mode 100644
index 0000000..1586a48
--- /dev/null
+++ b/.vsconfig
@@ -0,0 +1,6 @@
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+}
diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
new file mode 100644
index 0000000..7660e21
--- /dev/null
+++ b/Assembly-CSharp-Editor.csproj
@@ -0,0 +1,691 @@
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diff --git a/Assembly-CSharp-firstpass.Player.csproj b/Assembly-CSharp-firstpass.Player.csproj
new file mode 100644
index 0000000..6a98468
--- /dev/null
+++ b/Assembly-CSharp-firstpass.Player.csproj
@@ -0,0 +1,632 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {364C0DD2-A082-40DD-CC05-0AB4FD19B1DE}
+ Library
+ Assembly-CSharp-firstpass
+ 512
+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ .NETFramework
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+ VSTU
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+ 7.3
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+ true
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+ false
+ false
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Debug\Player\
+ Temp\UnityVS_obj\Debug\Player\
+ prompt
+ 4
+ DEBUG;TRACE;UNITY_2019_4_17;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ true
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Release\Player\
+ Temp\UnityVS_obj\Release\Player\
+ prompt
+ 4
+ TRACE;UNITY_2019_4_17;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ true
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+
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diff --git a/Assembly-CSharp-firstpass.csproj b/Assembly-CSharp-firstpass.csproj
new file mode 100644
index 0000000..7b88891
--- /dev/null
+++ b/Assembly-CSharp-firstpass.csproj
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diff --git a/Assembly-CSharp.Player.csproj b/Assembly-CSharp.Player.csproj
new file mode 100644
index 0000000..7220a6f
--- /dev/null
+++ b/Assembly-CSharp.Player.csproj
@@ -0,0 +1,632 @@
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+
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+ Debug
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+ 10.0.20506
+ 2.0
+ {6066E543-6188-A440-E372-875A7F02E00F}
+ Library
+ Assembly-CSharp
+ 512
+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
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+ Temp\UnityVS_obj\Debug\Player\
+ prompt
+ 4
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+ true
+
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+ pdbonly
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+ prompt
+ 4
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diff --git a/Assets/BuildSystem.meta b/Assets/BuildSystem.meta
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diff --git a/Assets/BuildSystem/Data.meta b/Assets/BuildSystem/Data.meta
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diff --git a/Assets/BuildSystem/Data/PlaceObject_SO.cs b/Assets/BuildSystem/Data/PlaceObject_SO.cs
new file mode 100644
index 0000000..ea1bcf3
--- /dev/null
+++ b/Assets/BuildSystem/Data/PlaceObject_SO.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BuildSystem
+{
+ public enum IsHave
+ {
+ Yes,No,None
+ }
+
+ public enum PlaceObjectType
+ {
+ None,Two,Three
+ }
+
+ [CreateAssetMenu(fileName = "New PlaceObj", menuName = "PlaceObject")]
+ public class PlaceObject_SO : ScriptableObject
+ {
+ public string nameString;
+ public Transform prefab;
+ public int width;
+ public int height;
+ public PlaceObjectType type;
+ public IsHave[] ishave = new IsHave[4];
+ }
+}
diff --git a/Assets/BuildSystem/Data/PlaceObject_SO.cs.meta b/Assets/BuildSystem/Data/PlaceObject_SO.cs.meta
new file mode 100644
index 0000000..6e15da9
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diff --git a/Assets/BuildSystem/Example.meta b/Assets/BuildSystem/Example.meta
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diff --git a/Assets/BuildSystem/Example/BuildExample.unity b/Assets/BuildSystem/Example/BuildExample.unity
new file mode 100644
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diff --git a/Assets/BuildSystem/LogicGridExtensions.cs b/Assets/BuildSystem/LogicGridExtensions.cs
new file mode 100644
index 0000000..35553f3
--- /dev/null
+++ b/Assets/BuildSystem/LogicGridExtensions.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BuildSystem {
+ public static class LogicGridExtensions
+ {
+ public static void BindLeftAndThis(this Grid self, Grid left)
+ {
+ left.right = self;
+ self.left = left;
+ }
+
+ public static void BindDownAndThis(this Grid self, Grid down)
+ {
+ down.up = self;
+ self.down = down;
+ }
+
+ ///
+ /// 判断是否可以放置,
+ /// 首先判断是不是万能,
+ /// 如果是再判断是否有车道,
+ /// 如果是再判断车道是否相同
+ ///
+ ///
+ ///
+ ///
+ public static bool IsCanPlace(this Grid self, PlaceObject placeObject) {
+ bool isCanPlace = true;
+ if (self.up!=null && isCanPlace) {
+ isCanPlace = (self.up.isHaves[2] == IsHave.None) || ((self.up.isHaves[2] == placeObject.ishave[0]) && (self.up.type == placeObject.type || (self.up.isHaves[2] == IsHave.No && IsHave.No == placeObject.ishave[0])));
+ }
+ if (self.right != null && isCanPlace)
+ {
+ isCanPlace = (self.right.isHaves[3] == IsHave.None) || ((self.right.isHaves[3] == placeObject.ishave[1]) && (self.right.type == placeObject.type || (self.right.isHaves[3] == IsHave.No && IsHave.No == placeObject.ishave[1])));
+ }
+ if (self.down != null && isCanPlace)
+ {
+ isCanPlace = (self.down.isHaves[0] == IsHave.None) || ((self.down.isHaves[0] == placeObject.ishave[2]) && (self.down.type == placeObject.type || (self.down.isHaves[0] == IsHave.No && IsHave.No == placeObject.ishave[2])));
+ }
+ if (self.left != null && isCanPlace)
+ {
+ isCanPlace = (self.left.isHaves[1] == IsHave.None) || ((self.left.isHaves[1] == placeObject.ishave[3]) && (self.left.type == placeObject.type || (self.left.isHaves[1] == IsHave.No && IsHave.No == placeObject.ishave[3])));
+ }
+ return isCanPlace;
+ }
+ }
+}
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diff --git a/Assets/BuildSystem/Scripts.meta b/Assets/BuildSystem/Scripts.meta
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diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
new file mode 100644
index 0000000..af0e8ce
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
@@ -0,0 +1,286 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+namespace BuildSystem
+{
+ public class BuildSystemManager : MonoSingleton
+ {
+ [NonSerialized]
+ public MouseClick mouseClick;
+ public BuildTip buildTip;
+ [Header("地图大小")]
+ public Vector2Int mapSize;
+ [Header("grid大小")]
+ public int gridSize;
+ [Header("起始位置")]
+ public Vector3 startPos;
+ [Header("是否可以放置")]
+ public bool isCanPlace;
+ Grid[][] gridMap;
+ private PlaceObject_SO placeObject_SO;
+ [NonSerialized]
+ public PlaceObject placeObj;
+
+ public Material green;
+ public Material red;
+
+ [Header("用于初始化地图")]
+ public PlaceObject_SO t2up;
+ public PlaceObject_SO t2down;
+ public PlaceObject_SO h2;
+
+ public PlaceObject_SO t2left;
+ public PlaceObject_SO t2right;
+ public PlaceObject_SO v2;
+
+ public PlaceObject_SO[] w;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ mouseClick = GetComponent();
+ CreateTerrain();
+
+ CreatePlace(w[0], 0, 0);
+ CreatePlace(h2, 1, 0);
+ CreatePlace(h2, 2, 0);
+ CreatePlace(t2up, 3, 0);
+ CreatePlace(h2, 4, 0);
+ CreatePlace(h2, 5, 0);
+ CreatePlace(h2, 6, 0);
+ CreatePlace(h2, 7, 0);
+ CreatePlace(h2, 8, 0);
+ CreatePlace(h2, 9, 0);
+ CreatePlace(t2up, 10, 0);
+ CreatePlace(h2, 11, 0);
+ CreatePlace(h2, 12, 0);
+ CreatePlace(w[3], 13, 0);
+
+ CreatePlace(h2, 1, 7);
+ CreatePlace(h2, 2, 7);
+ CreatePlace(t2down, 3, 7);
+ CreatePlace(h2, 4, 7);
+ CreatePlace(h2, 5, 7);
+ CreatePlace(h2, 6, 7);
+ CreatePlace(h2, 7, 7);
+ CreatePlace(h2, 8, 7);
+ CreatePlace(h2, 9, 7);
+ CreatePlace(t2down, 10, 7);
+ CreatePlace(h2, 11, 7);
+ CreatePlace(h2, 12, 7);
+
+
+
+ CreatePlace(v2, 0, 1);
+ CreatePlace(t2right, 0, 2);
+ CreatePlace(v2, 0, 3);
+ CreatePlace(v2, 0, 4);
+ CreatePlace(t2left, 0, 5);
+ CreatePlace(v2, 0, 6);
+ CreatePlace(w[1], 0, 7);
+
+ CreatePlace(v2, 13, 1);
+ CreatePlace(t2left, 13, 2);
+ CreatePlace(v2, 13, 3);
+ CreatePlace(v2, 13, 4);
+ CreatePlace(t2right, 13, 5);
+ CreatePlace(v2, 13, 6);
+ CreatePlace(w[2], 13, 7);
+
+ gridMap[1][3].isPlace = true;
+ gridMap[7][5].isPlace = true;
+ gridMap[7][2].isPlace = true;
+ gridMap[8][2].isPlace = true;
+ gridMap[11][4].isPlace = true;
+ }
+
+ ///
+ /// 创建地形
+ ///
+ void CreateTerrain() {
+ //创建地图
+ gridMap = new Grid[mapSize.x][];
+ for (int i=0;i 0) {
+ grid.BindLeftAndThis(gridMap[i - 1][j]);
+ }
+ if (j>0) {
+ grid.BindDownAndThis(gridMap[i][j - 1]);
+ }
+ CreateFlag();
+ }
+ }
+ }
+
+ ///
+ /// 创建一个当前选择的物体,用于指示器的更换
+ ///
+ ///
+ PlaceObject CreatePlaceObject() {
+ Transform trans = Instantiate(placeObject_SO.prefab, transform);
+ PlaceObject obj = trans.gameObject.AddComponent();
+ obj.Init(placeObject_SO.nameString,
+ placeObject_SO.width, placeObject_SO.height, placeObject_SO.type,placeObject_SO.ishave);
+ obj.SetPosition(GetGridPos(mouseClick.MouseInGrid()));
+ return obj;
+ }
+
+ ///
+ /// 创建一个物体
+ ///
+ ///
+ ///
+ ///
+ void CreatePlace(PlaceObject_SO place,int x,int y) {
+ Transform trans = Instantiate(place.prefab, transform);
+ PlaceObject obj = trans.gameObject.AddComponent();
+ obj.Init(place.nameString,
+ place.width, place.height, place.type, place.ishave);
+ obj.SetPosition(GetGridPos(new Vector3Int(x,0,y)));
+
+ gridMap[x][y].isPlace = true;
+ gridMap[x][y].type = place.type;
+ gridMap[x][y].isHaves = place.ishave;
+ }
+
+
+ ///
+ /// 创建grid标识
+ ///
+ void CreateFlag() {
+
+ }
+ ///
+ /// 改变当前的选择
+ ///
+ public void ChangeChoose(PlaceObject_SO placeObject_SO) {
+ this.placeObject_SO = placeObject_SO;
+ if (placeObj)
+ {
+ Destroy(placeObj.gameObject);
+ }
+ placeObj = CreatePlaceObject();
+ }
+
+ ///
+ /// 是否可以创建
+ ///
+ public bool isCanCreate()
+ {
+ //将自身大小记录
+ bool isCreateSuccess = true;
+ Vector3Int start = mouseClick.MouseInGrid();
+
+ if (start == new Vector3Int(-1, -1, -1) || gridMap[start.x][start.z].isPlace)
+ {
+ isCreateSuccess = false;
+ }
+ if (!isCreateSuccess)
+ {
+ buildTip.ShowTip("放置失败");
+ return false;
+ }
+
+ //判断类型是否可以放置
+ if (isCreateSuccess)
+ {
+ if (!gridMap[start.x][start.z].IsCanPlace(placeObj))
+ {
+ buildTip.ShowTip("周围放置类型不对");
+ return false;
+ }
+ }
+ return true;
+ }
+
+ ///
+ /// 判断是否可以创建,用于提示
+ ///
+ ///
+ public bool isCanCreateToTip()
+ {
+ //将自身大小记录
+ bool isCreateSuccess = true;
+ Vector3Int start = mouseClick.MouseInGrid();
+
+ if (start == new Vector3Int(-1, -1, -1) || gridMap[start.x][start.z].isPlace)
+ {
+ isCreateSuccess = false;
+ }
+ if (!isCreateSuccess)
+ {
+ return false;
+ }
+
+ //判断类型是否可以放置
+ if (isCreateSuccess)
+ {
+ if (!gridMap[start.x][start.z].IsCanPlace(placeObj))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public Grid GetGrid(Vector3Int pos) {
+ return gridMap[pos.x][pos.z];
+ }
+
+ public Vector3 GetGridPos(Vector3Int pos) {
+ if (pos == new Vector3Int(-1, -1, -1)) {
+ return Vector3Int.zero;
+ }
+ return gridMap[pos.x][pos.z].pos;
+ }
+
+ private void Update()
+ {
+ //物体跟随鼠标
+ if (placeObj && isCanPlace) {
+ if (mouseClick.MouseInGrid() != new Vector3Int(-1,-1,-1))
+ {
+ placeObj.SetPosition(GetGridPos(mouseClick.MouseInGrid()));
+ }
+ }
+
+ ////创建物体
+ if (Input.GetMouseButtonDown(0) && placeObj && isCanPlace && isCanCreate())
+ {
+ CreatePlace(placeObject_SO, mouseClick.MouseInGrid().x, mouseClick.MouseInGrid().z);
+ }
+
+ if (placeObj) {
+ Material[] materials = placeObj.GetComponent().materials;
+
+ if (isCanCreateToTip())
+ {
+ placeObj.GetComponent().materials = new Material[5] {
+ materials[0],
+ materials[1],
+ materials[2],
+ materials[3],
+ green
+ };
+ }
+ else {
+ placeObj.GetComponent().materials = new Material[5] {
+ materials[0],
+ materials[1],
+ materials[2],
+ materials[3],
+ red
+ };
+ }
+ }
+
+ }
+
+
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs.meta b/Assets/BuildSystem/Scripts/BuildSystemManager.cs.meta
new file mode 100644
index 0000000..1a21dd6
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/BuildSystem/Scripts/Grid.cs b/Assets/BuildSystem/Scripts/Grid.cs
new file mode 100644
index 0000000..d289a68
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/Grid.cs
@@ -0,0 +1,62 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+namespace BuildSystem
+{
+ public class Grid
+ {
+ public int x { get; }
+ public int y { get; }
+ public int z { get; }
+ public Vector3Int logicPos;
+
+ public Grid up;
+ public Grid down;
+ public Grid left;
+ public Grid right;
+
+ public IsHave[] isHaves = new IsHave[4] { IsHave.None, IsHave.None , IsHave.None , IsHave.None };
+
+ public Vector3 pos { get; }
+
+ public bool isPlace = false;
+
+ public PlaceObjectType type = PlaceObjectType.None;
+
+ public Grid(Vector3Int logicPos) {
+ this.logicPos = logicPos;
+ x = this.logicPos.x;
+ y = this.logicPos.y;
+ z = this.logicPos.z;
+ float gridSize = BuildSystemManager.Instance.gridSize;
+ pos = BuildSystemManager.Instance.startPos + new Vector3(
+ gridSize / 2 + x * gridSize,
+ 0,
+ gridSize / 2 + z * gridSize);
+ up = null;
+ down = null;
+ left = null;
+ right = null;
+ type = PlaceObjectType.None;
+ }
+ public Grid(int x,int y ,int z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ logicPos = new Vector3Int(x,y,z); ;
+ float gridSize = BuildSystemManager.Instance.gridSize;
+ pos = BuildSystemManager.Instance.startPos + new Vector3(
+ gridSize / 2 + x * gridSize,
+ 0,
+ gridSize / 2 + z * gridSize);
+ up = null;
+ down = null;
+ left = null;
+ right = null;
+ type = PlaceObjectType.None;
+ }
+
+
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/Grid.cs.meta b/Assets/BuildSystem/Scripts/Grid.cs.meta
new file mode 100644
index 0000000..c8d4c98
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/Grid.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/BuildSystem/Scripts/MonoSingleton.cs b/Assets/BuildSystem/Scripts/MonoSingleton.cs
new file mode 100644
index 0000000..6dbbd1b
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/MonoSingleton.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+namespace BuildSystem
+{
+ public class MonoSingleton : MonoBehaviour where T : MonoSingleton
+ {
+ private static T _instance;
+ public static T Instance
+ {
+ get
+ {
+ return _instance;
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ if (_instance != null)
+ {
+ Destroy(_instance.gameObject);
+ }
+ _instance = this as T;
+ }
+
+ protected virtual void OnDestroy()
+ {
+ if (_instance == this)
+ {
+ _instance = null;
+ }
+ }
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/MonoSingleton.cs.meta b/Assets/BuildSystem/Scripts/MonoSingleton.cs.meta
new file mode 100644
index 0000000..e7aacda
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/MonoSingleton.cs.meta
@@ -0,0 +1,11 @@
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+guid: d4bc1a71e2c5baa4aabc37ace6ebe20f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/BuildSystem/Scripts/MouseClick.cs b/Assets/BuildSystem/Scripts/MouseClick.cs
new file mode 100644
index 0000000..1472a2a
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/MouseClick.cs
@@ -0,0 +1,48 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BuildSystem {
+ public class MouseClick : MonoBehaviour
+ {
+ public Transform ground;
+ public Camera camera;
+ RaycastHit raycastHit;
+
+ ///
+ /// 返回鼠标在地图上的坐标
+ ///
+ ///
+ public Vector3Int MouseInGrid() {
+ Vector3 groundPos = camera.WorldToScreenPoint(ground.transform.position);
+ Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, groundPos.z);
+ Vector3 worldMousePos = camera.ScreenToWorldPoint(mousePos);
+ Ray ray = new Ray(camera.transform.position, worldMousePos - camera.transform.position);
+
+ int layerMask = (1 << 8);
+ layerMask = ~layerMask; //取消obj层防止遮挡
+
+ if (Physics.Raycast(ray, out raycastHit,1000f ,layerMask))
+ {
+ if (raycastHit.collider.tag == "Map")
+ {
+ return WorldInGrid(raycastHit.point);
+ }
+ }
+ return new Vector3Int(-1,-1,-1);
+ }
+
+ ///
+ /// 给定一个世界坐标,判断坐标位于哪个grid
+ ///
+ ///
+ ///
+ Vector3Int WorldInGrid(Vector3 pos)
+ {
+ Vector3 gridSpace = pos - BuildSystemManager.Instance.startPos;
+ int x = (int)(gridSpace.x / BuildSystemManager.Instance.gridSize);
+ int z = (int)(gridSpace.z / BuildSystemManager.Instance.gridSize);
+ return new Vector3Int(x,0,z);
+ }
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/MouseClick.cs.meta b/Assets/BuildSystem/Scripts/MouseClick.cs.meta
new file mode 100644
index 0000000..d327597
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/MouseClick.cs.meta
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diff --git a/Assets/BuildSystem/Scripts/PlaceObject.cs b/Assets/BuildSystem/Scripts/PlaceObject.cs
new file mode 100644
index 0000000..7a515d9
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/PlaceObject.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BuildSystem
+{
+ public class PlaceObject : MonoBehaviour
+ {
+ public string nameString;
+ public int width;
+ public int height;
+ public PlaceObjectType type;
+ public IsHave[] ishave = new IsHave[4];
+
+ public void Init(string nameString,int width,int height,PlaceObjectType type,IsHave[] ishave) {
+ this.nameString = nameString;
+ this.width = width;
+ this.height = height;
+ this.type = type;
+ this.ishave = ishave;
+ }
+
+ ///
+ /// 设置焦点距离
+ ///
+ ///
+ public void SetPosition(Vector3 pos) {
+ Vector3 target = new Vector3((float)(width * BuildSystemManager.Instance.gridSize) / 2
+ - (float)(BuildSystemManager.Instance.gridSize * 0.5f),
+ transform.position.y,
+ (float)(height * BuildSystemManager.Instance.gridSize) / 2 - (float)(BuildSystemManager.Instance.gridSize * 0.5f));
+ transform.position = pos + target;
+ }
+ }
+}
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index 0000000..e680c61
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diff --git a/Assets/BuildSystem/Scripts/UI.meta b/Assets/BuildSystem/Scripts/UI.meta
new file mode 100644
index 0000000..c7f0795
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@@ -0,0 +1,8 @@
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diff --git a/Assets/BuildSystem/Scripts/UI/BuildTip.cs b/Assets/BuildSystem/Scripts/UI/BuildTip.cs
new file mode 100644
index 0000000..50c6dce
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/UI/BuildTip.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using DG.Tweening;
+namespace BuildSystem
+{
+ public class BuildTip : MonoBehaviour
+ {
+ public GameObject tipPrfab;
+ private void Awake()
+ {
+
+ }
+ public void ShowTip(string text="放置失败") {
+ StartCoroutine(Show(text));
+ }
+
+ IEnumerator Show(string text)
+ {
+ GameObject tip = Instantiate(tipPrfab, transform);
+ tip.SetActive(true);
+ tip.GetComponentInChildren().text = text;
+ tip.transform.position = new Vector3(Screen.width / 2, 0, 0);
+ tip.transform.DOMove(new Vector3(Screen.width / 2, Screen.height / 2, 0),2);
+ yield return new WaitForSeconds(3);
+ Destroy(tip);
+ }
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/UI/BuildTip.cs.meta b/Assets/BuildSystem/Scripts/UI/BuildTip.cs.meta
new file mode 100644
index 0000000..3b5c288
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/UI/BuildTip.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/BuildSystem/Scripts/UI/GridUI.cs b/Assets/BuildSystem/Scripts/UI/GridUI.cs
new file mode 100644
index 0000000..cc2cbd1
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/UI/GridUI.cs
@@ -0,0 +1,57 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+namespace BuildSystem
+{
+ [RequireComponent(typeof(Image),typeof(Button))]
+ public class GridUI : MonoBehaviour
+ {
+ [Header("scriptsObject数据 上右下左")]
+ public PlaceObject_SO[] placeObject_SO;
+ int dataIndex;
+ [Header("切换")]
+ public Button switchBtn;
+ [Header("四向图 上右下左放置")]
+ public Sprite[] sprites;
+ int index = 0;
+ [Header("组件")]
+ Image image;
+ Button btn;
+ private void Awake()
+ {
+ btn = GetComponent