diff --git a/.vs/Place/v16/.suo b/.vs/Place/v16/.suo index 391e1e1..ec984de 100644 Binary files a/.vs/Place/v16/.suo and b/.vs/Place/v16/.suo differ diff --git a/Assets/BuildSystem/Example/BuildExample.unity b/Assets/BuildSystem/Example/BuildExample.unity index af60736..ef9b49c 100644 --- a/Assets/BuildSystem/Example/BuildExample.unity +++ b/Assets/BuildSystem/Example/BuildExample.unity @@ -4671,8 +4671,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 793444225} m_HandleRect: {fileID: 793444224} m_Direction: 0 - m_Value: 0 - m_Size: 0.6130799 + m_Value: -0.0000037607008 + m_Size: 0.61305207 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -9718,7 +9718,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -951.50006, y: 141.49998} + m_AnchoredPosition: {x: -951.4955, y: 141.49998} m_SizeDelta: {x: 3104, y: 0} m_Pivot: {x: 0, y: 1} --- !u!114 &875169250 @@ -20215,7 +20215,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &2065607436 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs b/Assets/BuildSystem/Scripts/BuildSystemManager.cs index 6c72dc1..1950fed 100644 --- a/Assets/BuildSystem/Scripts/BuildSystemManager.cs +++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs @@ -370,6 +370,15 @@ namespace BuildSystem private void Update() { + //更新格子的相邻道路 + for (int i = 0; i < mapSize.x; i++) + { + for (int j = 0; j < mapSize.y; j++) + { + gridMap[i][j].InitGround(); + } + } + if (!oneStageEnd) { //物体跟随鼠标 diff --git a/Assets/BuildSystem/Scripts/Car.cs b/Assets/BuildSystem/Scripts/Car.cs index 7b0c3cc..1345b67 100644 --- a/Assets/BuildSystem/Scripts/Car.cs +++ b/Assets/BuildSystem/Scripts/Car.cs @@ -157,6 +157,7 @@ namespace BuildSystem { id = 2; outRoadID = 2; + enterRoadID = 2; } } diff --git a/Assets/BuildSystem/Scripts/LogicGridExtensions.cs b/Assets/BuildSystem/Scripts/LogicGridExtensions.cs index 46b2022..f27c087 100644 --- a/Assets/BuildSystem/Scripts/LogicGridExtensions.cs +++ b/Assets/BuildSystem/Scripts/LogicGridExtensions.cs @@ -35,15 +35,18 @@ namespace BuildSystem { if (self.right != null && isCanPlace) { isCanPlace = (self.right.isHaves[3] == DirIsHaveRoad.None) || ((self.right.isHaves[3] == placeObject.isHaveRoad[1]) && (self.right.type[3] == placeObject.roadNumberType[1] || (self.right.isHaves[3] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[1]))); + } if (self.down != null && isCanPlace) { isCanPlace = (self.down.isHaves[0] == DirIsHaveRoad.None) || ((self.down.isHaves[0] == placeObject.isHaveRoad[2]) && (self.down.type[0] == placeObject.roadNumberType[2] || (self.down.isHaves[0] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[2]))); + Debug.Log(self.down.isHaves[0] == placeObject.isHaveRoad[2]); } if (self.left != null && isCanPlace) { isCanPlace = (self.left.isHaves[1] == DirIsHaveRoad.None) || ((self.left.isHaves[1] == placeObject.isHaveRoad[3]) && (self.left.type[1] == placeObject.roadNumberType[3] || (self.left.isHaves[1] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[3]))); } + return isCanPlace; } } diff --git a/Assets/BuildSystem/Scripts/RoadInfo.cs b/Assets/BuildSystem/Scripts/RoadInfo.cs index ee709ee..e784d3d 100644 --- a/Assets/BuildSystem/Scripts/RoadInfo.cs +++ b/Assets/BuildSystem/Scripts/RoadInfo.cs @@ -5,44 +5,57 @@ namespace BuildSystem { public class RoadInfo : MonoBehaviour { - public List enterUp1; - public List enterUp2; - public List enterUp3; + [Header("enter Up")] + public Transform UpUp1; + public Transform UpUp2; + public Transform UpUp3; - public List enterDown1; - public List enterDown2; - public List enterDown3; + public Transform UpLeft1; + public Transform UpLeft2; + public Transform UpLeft3; + + public Transform UpRight1; + public Transform UpRight2; + public Transform UpRight3; - public List enterLeft1; - public List enterLeft2; - public List enterLeft3; + [Header("enter Right")] + public Transform RightUp1; + public Transform RightUp2; + public Transform RightUp3; + + public Transform RightRight1; + public Transform RightRight2; + public Transform RightRight3; + + public Transform RightDown1; + public Transform RightDown2; + public Transform RightDown3; - public List enterRight1; - public List enterRight2; - public List enterRight3; + [Header("enter Down")] + public Transform DownDown1; + public Transform DownDown2; + public Transform DownDown3; + + public Transform DownLeft1; + public Transform DownLeft2; + public Transform DownLeft3; + + public Transform DownRight1; + public Transform DownRight2; + public Transform DownRight3; - [Header("出")] - public List outUp1; - public List outUp2; - public List outUp3; - - public List outDown1; - public List outDown2; - public List outDown3; - - public List outLeft1; - public List outLeft2; - public List outLeft3; - - public List outRight1; - public List outRight2; - public List outRight3; - - [Header("中转点")] - public Transform upPos; - public Transform downPos; - public Transform leftPos; - public Transform rightPos; + [Header("enter Left")] + public Transform LeftDown1; + public Transform LeftDown2; + public Transform LeftDown3; + + public Transform LeftLeft1; + public Transform LeftLeft2; + public Transform LeftLeft3; + + public Transform LeftUp1; + public Transform LeftUp2; + public Transform LeftUp3; [Header("camera")] public Camera camera; @@ -62,225 +75,212 @@ namespace BuildSystem /// 下一个格子 /// 下下个格子 /// - public List GetRoad(Grid nowGrid, Grid nextGrid, Grid nextnextGrid,ref int enterID,ref int outID) + public List GetRoad(Grid nowGrid, Grid nextGrid, Grid nextnextGrid, ref int enterID, ref int outID) { Dir enterDir = GetDir(new Vector2Int(nowGrid.x, nowGrid.z), new Vector2Int(nextGrid.x, nextGrid.z)); Dir outDir = GetDir(new Vector2Int(nextGrid.x, nextGrid.z), new Vector2Int(nextnextGrid.x, nextnextGrid.z)); - int[] rayRoad = new int[2] { enterID , outID }; - List road = new List(); - //根据进入方向给出移动点位 + int[] rayRoad = new int[2] { enterID, outID }; + Transform road = null; if (enterDir == Dir.up) { - if (rayRoad[0] == 0) { - foreach (Transform i in enterUp1) - { - road.Add(i); - } - } else if (rayRoad[0] == 1) { - foreach (Transform i in enterUp2) - { - road.Add(i); - } - } - else if (rayRoad[0] == 2) - { - foreach (Transform i in enterUp3) - { - road.Add(i); - } - } - if (upPos) { - road.Add(upPos); - } - - }else if (enterDir == Dir.down) - { - if (rayRoad[0] == 0) - { - foreach (Transform i in enterDown1) - { - road.Add(i); - } - } - else if (rayRoad[0] == 1) - { - foreach (Transform i in enterDown2) - { - road.Add(i); - } - } - else if (rayRoad[0] == 2) - { - foreach (Transform i in enterDown3) - { - road.Add(i); - } - } - if (downPos) - { - road.Add(downPos); - } - - } - else if (enterDir == Dir.left) - { - if (rayRoad[0] == 0) - { - foreach (Transform i in enterLeft1) - { - road.Add(i); - } - } - else if (rayRoad[0] == 1) - { - foreach (Transform i in enterLeft2) - { - road.Add(i); - } - } - else if (rayRoad[0] == 2) - { - foreach (Transform i in enterLeft3) - { - road.Add(i); - } - } - if (leftPos) - { - road.Add(leftPos); + switch (outDir) { + case Dir.up: + if (enterID == 0) { + road = UpUp1; + } else if (enterID == 1) { + road = UpUp2; + } else if (enterID == 2) { + road = UpUp3; + } + break; + case Dir.left: + if (enterID == 0) + { + road = UpLeft1; + } + else if (enterID == 1) + { + road = UpLeft2; + } + else if (enterID == 2) + { + road = UpLeft3; + } + break; + case Dir.right: + if (enterID == 0) + { + road = UpRight1; + } + else if (enterID == 1) + { + road = UpRight2; + } + else if (enterID == 2) + { + road = UpRight3; + } + break; } } + else if (enterDir == Dir.right) { - if (rayRoad[0] == 0) + switch (outDir) { - foreach (Transform i in enterRight1) - { - road.Add(i); - } - } - else if (rayRoad[0] == 1) - { - foreach (Transform i in enterRight2) - { - road.Add(i); - } - } - else if (rayRoad[0] == 2) - { - foreach (Transform i in enterRight3) - { - road.Add(i); - } - } - if (rightPos) - { - road.Add(rightPos); + case Dir.up: + if (enterID == 0) + { + road = RightUp1; + } + else if (enterID == 1) + { + road = RightUp2; + } + else if (enterID == 2) + { + road = RightUp3; + } + break; + case Dir.right: + if (enterID == 0) + { + road = RightRight1; + } + else if (enterID == 1) + { + road = RightRight2; + } + else if (enterID == 2) + { + road = RightRight3; + } + break; + case Dir.down: + if (enterID == 0) + { + road = RightDown1; + } + else if (enterID == 1) + { + road = RightDown2; + } + else if (enterID == 2) + { + road = RightDown3; + } + break; } } - //根据出去方向给出移动点位 - if (outDir == Dir.up) + else if (enterDir == Dir.down) { - if (rayRoad[1] == 0) + switch (outDir) { - foreach (Transform i in outUp1) - { - road.Add(i); - } - } - else if (rayRoad[1] == 1) - { - foreach (Transform i in outUp2) - { - road.Add(i); - } - } - else if (rayRoad[1] == 2) - { - foreach (Transform i in outUp3) - { - road.Add(i); - } + case Dir.down: + if (enterID == 0) + { + road = DownDown1; + } + else if (enterID == 1) + { + road = DownDown2; + } + else if (enterID == 2) + { + road = DownDown3; + } + break; + case Dir.right: + if (enterID == 0) + { + road = DownRight1; + } + else if (enterID == 1) + { + road = DownRight2; + } + else if (enterID == 2) + { + road = DownRight3; + } + break; + case Dir.left: + if (enterID == 0) + { + road = DownLeft1; + } + else if (enterID == 1) + { + road = DownLeft2; + } + else if (enterID == 2) + { + road = DownLeft3; + } + break; } } - else if (outDir == Dir.down) + + + else if (enterDir == Dir.left) { - if (rayRoad[1] == 0) + switch (outDir) { - foreach (Transform i in outDown1) - { - road.Add(i); - } - } - else if (rayRoad[1] == 1) - { - foreach (Transform i in outDown2) - { - road.Add(i); - } - } - else if (rayRoad[1] == 2) - { - foreach (Transform i in outDown3) - { - road.Add(i); - } - } - } - else if (outDir == Dir.left) - { - if (rayRoad[1] == 0) - { - foreach (Transform i in outLeft1) - { - road.Add(i); - } - } - else if (rayRoad[1] == 1) - { - foreach (Transform i in outLeft2) - { - road.Add(i); - } - } - else if (rayRoad[1] == 2) - { - foreach (Transform i in outLeft3) - { - road.Add(i); - } - } - } - else if (outDir == Dir.right) - { - if (rayRoad[1] == 0) - { - foreach (Transform i in outRight1) - { - road.Add(i); - } - } - else if (rayRoad[1] == 1) - { - foreach (Transform i in outRight2) - { - road.Add(i); - } - } - else if (rayRoad[1] == 2) - { - foreach (Transform i in outRight3) - { - road.Add(i); - } + case Dir.down: + if (enterID == 0) + { + road = LeftDown1; + } + else if (enterID == 1) + { + road = LeftDown2; + } + else if (enterID == 2) + { + road = LeftDown3; + } + break; + case Dir.left: + if (enterID == 0) + { + road = LeftLeft1; + } + else if (enterID == 1) + { + road = LeftLeft2; + } + else if (enterID == 2) + { + road = LeftLeft3; + } + break; + case Dir.up: + if (enterID == 0) + { + road = LeftUp1; + } + else if (enterID == 1) + { + road = LeftUp2; + } + else if (enterID == 2) + { + road = LeftUp3; + } + break; } } - enterID = -1; - outID = -1; - return road; - } + List roadlist = new List(); + + for (int i=0; i < road.childCount;i++) { + roadlist.Add(road.GetChild(i)); + } + + return roadlist; + + } /// /// 获取移动方向 @@ -301,105 +301,5 @@ namespace BuildSystem return Dir.none; } - /// - /// 根据进出方向获取车道 - /// - /// - /// - /// - /// 第一个参数为进入的车道,第二个为出的车道 - public int[] GetRayRoad(Grid grid, Dir enterDir, Dir outDir) { - int[] rayRoad = new int[2]; - //随机进入车道车道 - if (enterDir == Dir.up) - { - if (grid.type[2] == RoadNumberType.Two) - { - rayRoad[0] = Random.Range(0, 2); - } - else if (grid.type[2] == RoadNumberType.Three) - { - rayRoad[0] = Random.Range(0, 3); - } - }else if (enterDir == Dir.down) - { - if (grid.type[0] == RoadNumberType.Two) - { - rayRoad[0] = Random.Range(0, 2); - } - else if (grid.type[0] == RoadNumberType.Three) - { - rayRoad[0] = Random.Range(0, 3); - } - } - else if (enterDir == Dir.left) - { - if (grid.type[1] == RoadNumberType.Two) - { - rayRoad[0] = Random.Range(0, 2); - } - else if (grid.type[1] == RoadNumberType.Three) - 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