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@@ -37,11 +37,11 @@ Material: m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} - m_Scale: {x: 0.27, y: 0.188} + m_Scale: {x: 0.977, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: bbc41a5d9567a724e9bc7c860d7eee4c, type: 3} - m_Scale: {x: 0.27, y: 0.188} + m_Texture: {fileID: 2800000, guid: 65657a1191534ac40b370638e0d07716, type: 3} + m_Scale: {x: 0.977, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs b/Assets/BuildSystem/Scripts/BuildSystemManager.cs index 65dda3d..1da8df8 100644 --- a/Assets/BuildSystem/Scripts/BuildSystemManager.cs +++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs @@ -24,8 +24,7 @@ namespace BuildSystem [NonSerialized] public PlaceObject placeObj; - public Material green; - public Material red; + public GameObject flag; public bool isGameEnd = false; @@ -335,17 +334,18 @@ namespace BuildSystem } //变色提示 - //if (placeObj) - //{ - // if (isCanCreateToTip()) - // { - // placeObj.GetComponent().materials[1] = green; - // } - // else - // { - // placeObj.GetComponent().materials[1] = red; - // } - //} + if (placeObj) + { + flag.transform.position = placeObj.transform.position - new Vector3(0,0.5f,0); + if (isCanCreateToTip()) + { + flag.GetComponent().material.SetColor("_Color", new Color32(48,255,30,128)); + } + else + { + flag.GetComponent().material.SetColor("_Color", new Color32(255, 41, 0, 128)); + } + } //判断通关 if (IsGameEnd() && !isGameEnd) diff --git a/Assets/BuildSystem/Scripts/Grid.cs b/Assets/BuildSystem/Scripts/Grid.cs index c0e3688..da91dae 100644 --- a/Assets/BuildSystem/Scripts/Grid.cs +++ b/Assets/BuildSystem/Scripts/Grid.cs @@ -99,6 +99,7 @@ namespace BuildSystem public void Init() { isHaves = new IsHave[4] { IsHave.None, IsHave.None, IsHave.None, IsHave.None }; isPlace = false; + isTS = false; roadType = RoadType.Straight; type = new PlaceObjectType[4] { PlaceObjectType.None, PlaceObjectType.None, 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