diff --git a/.vs/Place/v16/.suo b/.vs/Place/v16/.suo
index 2eaf19d..1b3e96a 100644
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diff --git a/Assembly-CSharp.Player.csproj b/Assembly-CSharp.Player.csproj
index a37b081..3de7337 100644
--- a/Assembly-CSharp.Player.csproj
+++ b/Assembly-CSharp.Player.csproj
@@ -616,6 +616,7 @@
+
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 851cf6f..0d4f78a 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -67,6 +67,7 @@
+
diff --git a/Assets/BuildSystem/Prefab/Car_1.prefab b/Assets/BuildSystem/Prefab/Car_1.prefab
index dd40e83..0436014 100644
--- a/Assets/BuildSystem/Prefab/Car_1.prefab
+++ b/Assets/BuildSystem/Prefab/Car_1.prefab
@@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 7208276842709008467}
- component: {fileID: 3301075936692375341}
+ - component: {fileID: 4299306325991190111}
m_Layer: 11
m_Name: forword
m_TagString: CarFw
@@ -39,11 +40,26 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071446745799645698}
m_Material: {fileID: 0}
- m_IsTrigger: 0
+ m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
- m_Size: {x: 3.3547106, y: 3.7294302, z: 3.4481072}
+ m_Size: {x: 2.25, y: 3.7294302, z: 3.4481072}
m_Center: {x: 0.010766983, y: 1.3647146, z: -2.9882247}
+--- !u!114 &4299306325991190111
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Name:
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+ type: 3}
+ error: {fileID: 0}
--- !u!1 &3801302919178152479
GameObject:
m_ObjectHideFlags: 0
@@ -83,7 +99,7 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3801302919178152479}
m_Material: {fileID: 0}
- m_IsTrigger: 0
+ m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 3.3547106, y: 3.7294302, z: 3.083209}
@@ -338,6 +354,7 @@ GameObject:
m_Component:
- component: {fileID: 7784768132697937110}
- component: {fileID: 7784768134556555210}
+ - component: {fileID: 8661806461174857295}
m_Layer: 11
m_Name: Car_1
m_TagString: Car
@@ -381,11 +398,28 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
fordir: {fileID: 7208276842709008467}
+ isTurnIng: 0
roadId: 0
curDir: 0
isCanMove: 1
isMoveEnd: 1
stupT: 0
+--- !u!54 &8661806461174857295
+Rigidbody:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 7784768132697704694}
+ serializedVersion: 2
+ m_Mass: 1
+ m_Drag: 0
+ m_AngularDrag: 0.05
+ m_UseGravity: 0
+ m_IsKinematic: 0
+ m_Interpolate: 0
+ m_Constraints: 0
+ m_CollisionDetection: 0
--- !u!1 &7784768132697704696
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/BuildSystem/Prefab/error.prefab b/Assets/BuildSystem/Prefab/error.prefab
new file mode 100644
index 0000000..c5e413c
--- /dev/null
+++ b/Assets/BuildSystem/Prefab/error.prefab
@@ -0,0 +1,177 @@
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+%TAG !u! tag:unity3d.com,2011:
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diff --git a/Assets/BuildSystem/Prefab/error.prefab.meta b/Assets/BuildSystem/Prefab/error.prefab.meta
new file mode 100644
index 0000000..5b06305
--- /dev/null
+++ b/Assets/BuildSystem/Prefab/error.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
index 2e0d517..fcfca10 100644
--- a/Assets/BuildSystem/Scripts/BuildSystemManager.cs
+++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
@@ -92,14 +92,14 @@ namespace BuildSystem
CreatePlaceSpecial(w[0], 0, 0);
CreatePlaceSpecial(h2, 1, 0);
CreatePlaceSpecial(h2, 2, 0);
- CreatePlaceSpecial(t2up, 3, 0);
- CreatePlaceSpecial(h2, 4, 0);
+ CreatePlaceSpecial(h2, 3, 0);
+ CreatePlaceSpecial(t2up, 4, 0);
CreatePlaceSpecial(h2, 5, 0);
CreatePlaceSpecial(h2, 6, 0);
CreatePlaceSpecial(h2, 7, 0);
CreatePlaceSpecial(h2, 8, 0);
- CreatePlaceSpecial(h2, 9, 0);
- CreatePlaceSpecial(t2up, 10, 0);
+ CreatePlaceSpecial(t2up, 9, 0);
+ CreatePlaceSpecial(h2, 10, 0);
CreatePlaceSpecial(h2, 11, 0);
CreatePlaceSpecial(h2, 12, 0);
CreatePlaceSpecial(w[3], 13, 0);
@@ -107,22 +107,22 @@ namespace BuildSystem
CreatePlaceSpecial(w[1], 0, 7);
CreatePlaceSpecial(h2, 1, 7);
CreatePlaceSpecial(h2, 2, 7);
- CreatePlaceSpecial(t2down, 3, 7);
- CreatePlaceSpecial(h2, 4, 7);
+ CreatePlaceSpecial(h2, 3, 7);
+ CreatePlaceSpecial(t2down, 4, 7);
CreatePlaceSpecial(h2, 5, 7);
CreatePlaceSpecial(h2, 6, 7);
CreatePlaceSpecial(h2, 7, 7);
CreatePlaceSpecial(h2, 8, 7);
- CreatePlaceSpecial(h2, 9, 7);
- CreatePlaceSpecial(t2down, 10, 7);
+ CreatePlaceSpecial(t2down, 9, 7);
+ CreatePlaceSpecial(h2, 10, 7);
CreatePlaceSpecial(h2, 11, 7);
CreatePlaceSpecial(h2, 12, 7);
CreatePlaceSpecial(w[2], 13, 7);
CreatePlaceSpecial(v2, 0, 1);
- CreatePlaceSpecial(t2right, 0, 2);
- CreatePlaceSpecial(v2, 0, 3);
+ CreatePlaceSpecial(v2, 0, 2);
+ CreatePlaceSpecial(t2right, 0, 3);
CreatePlaceSpecial(v2, 0, 4);
CreatePlaceSpecial(v2, 0, 5);
CreatePlaceSpecial(v2, 0, 6);
@@ -131,32 +131,32 @@ namespace BuildSystem
CreatePlaceSpecial(v2, 13, 1);
CreatePlaceSpecial(v2, 13, 2);
CreatePlaceSpecial(v2, 13, 3);
- CreatePlaceSpecial(v2, 13, 4);
- CreatePlaceSpecial(t2left, 13, 5);
+ CreatePlaceSpecial(t2left, 13, 4);
+ CreatePlaceSpecial(v2, 13, 5);
CreatePlaceSpecial(v2, 13, 6);
//特殊建筑
- gridMap[1][3].isPlace = true;
- gridMap[7][5].isPlace = true;
- gridMap[5][2].isPlace = true;
+ gridMap[2][4].isPlace = true;
+ gridMap[7][6].isPlace = true;
+ gridMap[5][3].isPlace = true;
gridMap[8][2].isPlace = true;
- gridMap[11][4].isPlace = true;
+ gridMap[11][3].isPlace = true;
- gridMap[1][3].gridType = GridType.Special;
- gridMap[7][5].gridType = GridType.Special;
- gridMap[5][2].gridType = GridType.Special;
+ gridMap[2][4].gridType = GridType.Special;
+ gridMap[7][6].gridType = GridType.Special;
+ gridMap[5][3].gridType = GridType.Special;
gridMap[8][2].gridType = GridType.Special;
- gridMap[11][4].gridType = GridType.Special;
+ gridMap[11][3].gridType = GridType.Special;
- AddGridInfo(3, 0);
- AddGridInfo(10, 0);
- AddGridInfo(3, 7);
- AddGridInfo(10, 7);
- AddGridInfo(0, 2);
- AddGridInfo(13, 5);
+ AddGridInfo(4, 0);
+ AddGridInfo(9, 0);
+ AddGridInfo(4, 7);
+ AddGridInfo(9, 7);
+ AddGridInfo(0, 3);
+ AddGridInfo(13, 4);
}
void AddGridInfo(int x, int y)
@@ -369,14 +369,14 @@ namespace BuildSystem
private void Update()
{
- ////更新格子的相邻道路
- //for (int i = 0; i < mapSize.x; i++)
- //{
- // for (int j = 0; j < mapSize.y; j++)
- // {
- // gridMap[i][j].InitGround();
- // }
- //}
+ //更新格子的相邻道路
+ for (int i = 0; i < mapSize.x; i++)
+ {
+ for (int j = 0; j < mapSize.y; j++)
+ {
+ gridMap[i][j].InitGround();
+ }
+ }
if (!oneStageEnd)
{
@@ -455,10 +455,6 @@ namespace BuildSystem
redGreenLightEnd = true;
Debug.Log("红绿灯放置阶段结束");
UIManager.Instance.TwoStageEnd();
-
- StartCoroutine(Wait(()=> {
- EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
- },2f));
}
}
}
diff --git a/Assets/BuildSystem/Scripts/Car.cs b/Assets/BuildSystem/Scripts/Car.cs
index 661987f..736d4fa 100644
--- a/Assets/BuildSystem/Scripts/Car.cs
+++ b/Assets/BuildSystem/Scripts/Car.cs
@@ -74,7 +74,6 @@ namespace BuildSystem
if (raycastHit.collider.tag == "CarFr")
{
isCanMove = false;
- //stupT += Time.deltaTime;
}
else {
isCanMove = true;
@@ -100,13 +99,18 @@ namespace BuildSystem
}
}
-
+
//停止运动销毁
- //if (stupT > 15)
+ //if (!isCanMove)
//{
- // CarController.Instance.number--;
- // Destroy(gameObject);
+ // if (raycastHit.collider.tag == "CarFr")
+ // {
+ // if (Vector3.Distance(transform.position, raycastHit.collider.gameObject.transform.position) < 5f)
+ // {
+ // Destroy(gameObject);
+ // }
+ // }
//}
}
@@ -243,5 +247,7 @@ namespace BuildSystem
now = new Vector2Int(nextGird.x, nextGird.z);
isMoveEnd = true;
}
+
+
}
}
diff --git a/Assets/BuildSystem/Scripts/CarCollision.cs b/Assets/BuildSystem/Scripts/CarCollision.cs
new file mode 100644
index 0000000..3ddd567
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/CarCollision.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+
+namespace BuildSystem
+{
+ public class CarCollision : MonoBehaviour
+ {
+ public GameObject errorPre;
+ public GameObject error=null;
+ private void OnTriggerEnter(Collider other)
+ {
+ if (other.tag == "CarFw")
+
+ {
+ if (error!=null) return;
+ error = Instantiate(errorPre, (transform.position + other.transform.position) * 0.5f, Quaternion.identity);
+ error.transform.localEulerAngles += new Vector3(90, 0, 0);
+ error.transform.position += new Vector3(0, 5, 0);
+ StartCoroutine(Wait(()=> {
+ ClearError();
+ },5f));
+ Debug.Log("撞车");
+ }
+ }
+ IEnumerator Wait(Action action,float t) {
+ yield return new WaitForSeconds(t);
+ action();
+ }
+
+ void ClearError()
+
+ {
+ Destroy(error);
+ CarController.Instance.ClearCar(transform.parent.GetComponent());
+ }
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/CarCollision.cs.meta b/Assets/BuildSystem/Scripts/CarCollision.cs.meta
new file mode 100644
index 0000000..25397af
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/CarCollision.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3689746bc83294044b12b63906089155
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/BuildSystem/Scripts/CarController.cs b/Assets/BuildSystem/Scripts/CarController.cs
index ca13ce0..c64c0a5 100644
--- a/Assets/BuildSystem/Scripts/CarController.cs
+++ b/Assets/BuildSystem/Scripts/CarController.cs
@@ -24,8 +24,8 @@ namespace BuildSystem
void Start()
{
birth.Add(new Vector2Int(0 , 2));
- birth.Add(new Vector2Int(10, 0));
- birth.Add(new Vector2Int(13, 5));
+ birth.Add(new Vector2Int(13, 3));
+ //birth.Add(new Vector2Int(13, 4));
}
///
@@ -68,8 +68,16 @@ namespace BuildSystem
}
}
+ public void ClearCar(Car car) {
+ allCar.Remove(car);
+ Destroy(car.gameObject);
+ number--;
+ }
+
public void CarNumberChange(float num) {
- carNumber = (int)(num * 70) + 30;
+ carNumber = (int)(num * 30) + 30;
}
+
+
}
}
diff --git a/Assets/BuildSystem/Scripts/UI/UIManager.cs b/Assets/BuildSystem/Scripts/UI/UIManager.cs
index 62ef027..b31465b 100644
--- a/Assets/BuildSystem/Scripts/UI/UIManager.cs
+++ b/Assets/BuildSystem/Scripts/UI/UIManager.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using System;
namespace BuildSystem
{
public class UIManager : MonoSingleton
@@ -32,6 +33,9 @@ namespace BuildSystem
carRun.onClick.AddListener(()=> {
CarController.Instance.StartCreateCar();
carRun.gameObject.SetActive(false);
+ StartCoroutine(Wait(()=> {
+ EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
+ },30f));
});
carSlider.onValueChanged.AddListener(CarController.Instance.CarNumberChange);
@@ -71,5 +75,13 @@ namespace BuildSystem
obj.GetComponent().renderGrid = renderGrid;
}
}
+
+ IEnumerator Wait(Action action, float t)
+ {
+ yield return new WaitForSeconds(t);
+ action();
+ }
+
+
}
}
diff --git a/Assets/BuildSystem/img/810d399a1b78b4b307f31b49f72c3e7.png b/Assets/BuildSystem/img/810d399a1b78b4b307f31b49f72c3e7.png
new file mode 100644
index 0000000..5da7c75
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new file mode 100644
index 0000000..7774172
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+++ b/Assets/BuildSystem/img/810d399a1b78b4b307f31b49f72c3e7.png.meta
@@ -0,0 +1,116 @@
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1671534114}
- m_RootOrder: 13
+ m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -22787,7 +23167,7 @@ RectTransform:
m_Children:
- {fileID: 2132431871}
m_Father: {fileID: 1671534114}
- m_RootOrder: 14
+ m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
@@ -23083,7 +23463,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
- m_AnchoredPosition: {x: -621, y: 51}
+ m_AnchoredPosition: {x: -351.6, y: 51}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2108577423
@@ -75691,7 +76071,7 @@ GameObject:
- component: {fileID: 3695930166918355643}
- component: {fileID: 3695930166918355642}
m_Layer: 8
- m_Name: 1,3
+ m_Name: "2\uFF0C4"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -75705,7 +76085,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3695930166918355644}
m_LocalRotation: {x: -0, y: 0.70710695, z: -0, w: -0.7071067}
- m_LocalPosition: {x: 56.299927, y: 0.14099121, z: 172.89996}
+ m_LocalPosition: {x: 104.2, y: 0.14099121, z: 224.2}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3695930167968037363}
@@ -90542,7 +90922,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3695930167267611845}
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
- m_LocalPosition: {x: 272.5, y: 0.1499939, z: 101.16}
+ m_LocalPosition: {x: 272.5, y: 0.1499939, z: 154.7}
m_LocalScale: {x: 1.2394, y: 1, z: 1.2134}
m_Children:
- {fileID: 3695930168337716533}
@@ -90604,7 +90984,7 @@ GameObject:
- component: {fileID: 3695930167267611840}
- component: {fileID: 3695930167267611843}
m_Layer: 8
- m_Name: 5,2
+ m_Name: 5,3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -104245,7 +104625,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3695930167627777499}
m_LocalRotation: {x: -0, y: -0, z: -0, w: -1}
- m_LocalPosition: {x: 374.49997, y: 0.15100098, z: 274.7}
+ m_LocalPosition: {x: 374.49997, y: 0.15100098, z: 326.7}
m_LocalScale: {x: 1.58, y: 0.32, z: 1.58}
m_Children:
- {fileID: 3695930168100389677}
@@ -104305,7 +104685,7 @@ GameObject:
- component: {fileID: 3695930167627777510}
- component: {fileID: 3695930167627777497}
m_Layer: 8
- m_Name: 7,5
+ m_Name: 7,6
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -136473,7 +136853,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4579031855412283322}
m_LocalRotation: {x: -0, y: 0.7071068, z: 0.7071068, w: 0}
- m_LocalPosition: {x: 576.2, y: 7.81, z: 230.7}
+ m_LocalPosition: {x: 576.2, y: 7.8, z: 185.2}
m_LocalScale: {x: 1.0841004, y: 1.0841002, z: 1.0841}
m_Children:
- {fileID: 788027160514921762}
@@ -140321,7 +140701,7 @@ GameObject:
m_Component:
- component: {fileID: 3801088227897269504}
m_Layer: 8
- m_Name: 11,4
+ m_Name: 11,3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index 7b7658d..181ef65 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -18,7 +18,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 1
+ skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
@@ -40,6 +40,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
@@ -53,7 +54,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
@@ -75,6 +76,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
@@ -88,7 +90,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@@ -110,6 +112,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
@@ -123,7 +126,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@@ -145,6 +148,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
@@ -158,7 +162,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 4
+ skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@@ -180,6 +184,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
@@ -193,10 +198,10 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 4
+ skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 2
+ antiAliasing: 4
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@@ -215,6 +220,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
@@ -225,7 +231,7 @@ QualitySettings:
PSP2: 2
Stadia: 5
Standalone: 5
- WebGL: 3
+ WebGL: 5
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
diff --git a/Unity.CollabProxy.Editor.csproj b/Unity.CollabProxy.Editor.csproj
index 0a638e2..d0edfb7 100644
--- a/Unity.CollabProxy.Editor.csproj
+++ b/Unity.CollabProxy.Editor.csproj
@@ -652,12 +652,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.Rider.Editor.csproj b/Unity.Rider.Editor.csproj
index 6823321..382df7f 100644
--- a/Unity.Rider.Editor.csproj
+++ b/Unity.Rider.Editor.csproj
@@ -653,12 +653,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.TextMeshPro.Editor.csproj b/Unity.TextMeshPro.Editor.csproj
index d2e76d9..6d48a1a 100644
--- a/Unity.TextMeshPro.Editor.csproj
+++ b/Unity.TextMeshPro.Editor.csproj
@@ -679,12 +679,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.TextMeshPro.csproj b/Unity.TextMeshPro.csproj
index 585041e..4a2ddc0 100644
--- a/Unity.TextMeshPro.csproj
+++ b/Unity.TextMeshPro.csproj
@@ -673,12 +673,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.Timeline.Editor.csproj b/Unity.Timeline.Editor.csproj
index 6060d13..5977ea6 100644
--- a/Unity.Timeline.Editor.csproj
+++ b/Unity.Timeline.Editor.csproj
@@ -868,12 +868,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.Timeline.csproj b/Unity.Timeline.csproj
index 828a71f..7fffb3e 100644
--- a/Unity.Timeline.csproj
+++ b/Unity.Timeline.csproj
@@ -684,12 +684,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/Unity.VSCode.Editor.csproj b/Unity.VSCode.Editor.csproj
index e105511..fc9bf2c 100644
--- a/Unity.VSCode.Editor.csproj
+++ b/Unity.VSCode.Editor.csproj
@@ -639,12 +639,12 @@
D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
-
- D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
-
D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+ D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll
+
diff --git a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
index 561598b..a3a06c5 100644
Binary files a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ
diff --git a/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache b/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache
index 9135944..c1969bf 100644
Binary files a/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache and b/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache differ
diff --git a/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache b/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache
index a797cd6..f5e894a 100644
Binary files a/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache and b/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache differ
diff --git a/obj/Debug/Unity.VSCode.Editor.csproj.AssemblyReference.cache b/obj/Debug/Unity.VSCode.Editor.csproj.AssemblyReference.cache
index 7a15056..b591d74 100644
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