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b/Assets/BuildSystem/Scripts/BuildSystemManager.cs @@ -19,7 +19,10 @@ namespace BuildSystem public bool isCanPlace; [Header("拆除")] public bool isRemove = false; - Grid[][] gridMap; + public Grid[][] gridMap; + [Header("转换后的数据")] + public GridInfo[][] gridInfos; + public List grid = new List(); private PlaceObject_SO placeObject_SO; [NonSerialized] public PlaceObject placeObj; @@ -44,6 +47,7 @@ namespace BuildSystem base.Awake(); mouseClick = GetComponent(); CreateTerrain(); + DontDestroyOnLoad(gameObject); CreatePlaceSpecial(w[0], 0, 0); CreatePlaceSpecial(h2, 1, 0); @@ -158,6 +162,49 @@ namespace BuildSystem gridMap[x][y].isHaves = place.ishave; gridMap[x][y].roadType = place.roadType; gridMap[x][y].placeObject = obj; + + grid.Add(trans.gameObject.AddComponent()); + + if (gridMap[x][y].isPlace) + { + if (gridMap[x][y].roadType == RoadType.Ten) + { + gridInfos[x][y].roadType = TraficRoadType.十; + } + else if (gridMap[x][y].roadType == RoadType.T) + { + if (gridMap[x][y].up == null) + { + gridInfos[x][y].roadType = TraficRoadType.downT; + } + else if (gridMap[x][y].down == null) + { + gridInfos[x][y].roadType = TraficRoadType.upT; + } + else if (gridMap[x][y].left == null) + { + gridInfos[x][y].roadType = TraficRoadType.rightT; + } + else if (gridMap[x][y].right == null) + { + gridInfos[x][y].roadType = TraficRoadType.leftT; + } + + gridInfos[x][y].up = gridMap[x][y].placeObject.transform.GetChild(0).position; + gridInfos[x][y].down = gridMap[x][y].placeObject.transform.GetChild(1).position; + gridInfos[x][y].left = gridMap[x][y].placeObject.transform.GetChild(2).position; + gridInfos[x][y].right = gridMap[x][y].placeObject.transform.GetChild(3).position; + } + } + + } + + public void RemoveGrid(GridInfo info) + { + if (grid.Contains(info)) + { + grid.Remove(info); + } } /// @@ -181,7 +228,13 @@ namespace BuildSystem gridMap[x][y].placeObject = obj; } + /// + /// 移除某个物体 + /// + /// + /// void RemovePlace(int x, int y) { + RemoveGrid(gridMap[x][y].placeObject.gameObject.GetComponent()); Destroy(gridMap[x][y].placeObject.gameObject); gridMap[x][y].Init(); } @@ -351,11 +404,59 @@ namespace BuildSystem if (IsGameEnd() && !isGameEnd) { isGameEnd = true; - Debug.Log("通关"); + DataTrans(); EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true); } } - + public GridInfo[][] DataTrans() { + isCanPlace = false; + gridInfos = new GridInfo[mapSize.x][] ; + for (int i = 0; i < mapSize.x; i++) + { + gridInfos[i] = new GridInfo[mapSize.y]; + for (int j = 0; j < mapSize.y; j++) + { + GridInfo grid = new GridInfo(); + gridInfos[i][j] = grid; + } + } + + for (int i = 0; i < mapSize.x; i++) + { + for (int j = 0; j < mapSize.y; j++) + { + if (gridMap[i][j].isPlace) + { + if (gridMap[i][j].roadType == RoadType.Ten) { + gridInfos[i][j].roadType = TraficRoadType.十; + } else if (gridMap[i][j].roadType == RoadType.T) { + if (gridMap[i][j].up == null) { + gridInfos[i][j].roadType = TraficRoadType.downT; + } else if (gridMap[i][j].down == null) { + gridInfos[i][j].roadType = TraficRoadType.upT; + } + else if (gridMap[i][j].left == null) + { + gridInfos[i][j].roadType = TraficRoadType.rightT; + } + else if (gridMap[i][j].right == null) + { + gridInfos[i][j].roadType = TraficRoadType.leftT; + } + + gridInfos[i][j].up = gridMap[i][j].placeObject.transform.GetChild(0).position; + gridInfos[i][j].down = gridMap[i][j].placeObject.transform.GetChild(1).position; + gridInfos[i][j].left = gridMap[i][j].placeObject.transform.GetChild(2).position; + gridInfos[i][j].right = gridMap[i][j].placeObject.transform.GetChild(3).position; + } + + + } + } + } + return gridInfos; + } + } } diff --git a/Assets/BuildSystem/Scripts/Car.cs b/Assets/BuildSystem/Scripts/Car.cs new file mode 100644 index 0000000..4aeb556 --- /dev/null +++ b/Assets/BuildSystem/Scripts/Car.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace BuildSystem +{ + public class Car : MonoBehaviour + { + public Vector2Int pos; + public Queue moveRoad = new Queue(); + + private void Update() + { + if (moveRoad.Count < 3) { + + } + } + + /// + /// 随机寻找下一个路径 + /// + /// + void RandomFindRoad(Vector2Int pos) { + //BuildSystemManager.Instance.gridMap[pos.x][pos.y] + } + + + } +} diff --git a/Assets/BuildSystem/Scripts/Car.cs.meta b/Assets/BuildSystem/Scripts/Car.cs.meta new file mode 100644 index 0000000..24c3a16 --- /dev/null +++ b/Assets/BuildSystem/Scripts/Car.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e5dc71be3c0cb74d900945a79cb1935 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BuildSystem/Scripts/Grid.cs b/Assets/BuildSystem/Scripts/Grid.cs index da91dae..c161909 100644 --- a/Assets/BuildSystem/Scripts/Grid.cs +++ b/Assets/BuildSystem/Scripts/Grid.cs @@ -23,6 +23,7 @@ namespace BuildSystem public bool isPlace = false; public bool isTS = false; public PlaceObject placeObject; + public List ground = new List(); public RoadType roadType; @@ -102,8 +103,10 @@ namespace BuildSystem isTS = false; roadType = RoadType.Straight; type = new PlaceObjectType[4] { PlaceObjectType.None, PlaceObjectType.None, PlaceObjectType.None, PlaceObjectType.None }; - } + } -} + + + } } diff --git a/Assets/BuildSystem/Scripts/MouseClick.cs b/Assets/BuildSystem/Scripts/MouseClick.cs index 1472a2a..6e17c43 100644 --- a/Assets/BuildSystem/Scripts/MouseClick.cs +++ b/Assets/BuildSystem/Scripts/MouseClick.cs @@ -5,6 +5,7 @@ using UnityEngine; namespace BuildSystem { public class MouseClick : MonoBehaviour { + public Transform ground; public Camera camera; RaycastHit raycastHit; @@ -18,14 +19,14 @@ namespace BuildSystem { Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, groundPos.z); Vector3 worldMousePos = camera.ScreenToWorldPoint(mousePos); Ray ray = new Ray(camera.transform.position, worldMousePos - camera.transform.position); - + //Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue); int layerMask = (1 << 8); layerMask = ~layerMask; //取消obj层防止遮挡 - if (Physics.Raycast(ray, out raycastHit,1000f ,layerMask)) { if (raycastHit.collider.tag == "Map") { + //Debug.Log(WorldInGrid(raycastHit.point)); return WorldInGrid(raycastHit.point); } } diff --git a/Assets/BuildSystem/Scripts/RoadInfo.cs b/Assets/BuildSystem/Scripts/RoadInfo.cs new file mode 100644 index 0000000..9e92d11 --- /dev/null +++ b/Assets/BuildSystem/Scripts/RoadInfo.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace BuildSystem +{ + + public class RoadInfo : MonoBehaviour + { + public List a; + } +} diff --git a/Assets/BuildSystem/Scripts/RoadInfo.cs.meta b/Assets/BuildSystem/Scripts/RoadInfo.cs.meta new file mode 100644 index 0000000..6d44180 --- /dev/null +++ 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b/Assets/Scripts.meta new file mode 100644 index 0000000..fd651ca --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f604c21288ddc984fbc32dd763b83238 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GridInfo.cs b/Assets/Scripts/GridInfo.cs new file mode 100644 index 0000000..5295458 --- /dev/null +++ b/Assets/Scripts/GridInfo.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GridInfo : MonoBehaviour +{ + public TraficRoadType roadType = TraficRoadType.十; + + public Vector3 up,down,left,right = Vector3.zero; +} diff --git a/Assets/Scripts/GridInfo.cs.meta b/Assets/Scripts/GridInfo.cs.meta new file mode 100644 index 0000000..6bde197 --- /dev/null +++ b/Assets/Scripts/GridInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 575c2106f6c00634d9ae374a2e1c0e88 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2.meta b/Assets/Scripts/Pass2.meta new file mode 100644 index 0000000..75e3b9a --- /dev/null +++ b/Assets/Scripts/Pass2.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 75da0138f87fd7a4ebe3fce6833cb998 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Pass2Const.cs b/Assets/Scripts/Pass2/Pass2Const.cs new file mode 100644 index 0000000..97878d0 --- /dev/null +++ b/Assets/Scripts/Pass2/Pass2Const.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public static class Pass2Const +{ + public const float maxGreenTime=60f; + public const float minGreenTime = 15f; + public const float maxRedTime = 100f; + public const float minRedTime = 30f; + public const float maxYellowTime = 3f; + public const float minYellowTime = 1f; + +} diff --git a/Assets/Scripts/Pass2/Pass2Const.cs.meta b/Assets/Scripts/Pass2/Pass2Const.cs.meta new file mode 100644 index 0000000..5e81c8f --- /dev/null +++ b/Assets/Scripts/Pass2/Pass2Const.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec5f8a902ef780f4c8c4c482c2427d5b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/System.meta b/Assets/Scripts/Pass2/System.meta new file mode 100644 index 0000000..2e95865 --- /dev/null +++ b/Assets/Scripts/Pass2/System.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1c5592e95e5a9ba4fb31771ee1d199b1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/System/Trafic.meta b/Assets/Scripts/Pass2/System/Trafic.meta new file mode 100644 index 0000000..d2e5dd8 --- /dev/null +++ b/Assets/Scripts/Pass2/System/Trafic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bf293220c9cbc542a3c134b00b7a581 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs new file mode 100644 index 0000000..5467bc8 --- /dev/null +++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TraficLightManager : MonoSingleton +{ + public TraficWnd traficWnd; + public bool isOpenTraficPut = false; + public float traficLightTimeScale = 1f; + protected override void Awake() + { + base.Awake(); + traficWnd.Init(); + } + + public void OpenTraficPut() + { + isOpenTraficPut = true; + } + + public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put) + { + traficWnd.ShowTraficSetPanel(type,put); + } +} diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta new file mode 100644 index 0000000..b1b3adf --- /dev/null +++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3544f91e6932984aafdddcc0640c63e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs new file mode 100644 index 0000000..328fc92 --- /dev/null +++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum TraficRoadType +{ + 十, + leftT, + rightT, + upT, + downT, +} +public class TraficLightPut : MonoBehaviour +{ + public TraficRoadType traficType = TraficRoadType.十; + [HideInInspector] + public Transform upPoint, downPoint, leftPoint, rightPoint; + + + + private void Start() + { + + upPoint = transform.Find("up"); + downPoint = transform.Find("down"); + leftPoint = transform.Find("left"); + rightPoint = transform.Find("right"); + } + + + + + private void OnMouseDown() + { + if (TraficLightManager.Instance.isOpenTraficPut == false) return; + TraficLightManager.Instance.ShowTraficSetPanel(traficType,this); + Debug.Log("显示类型为" + traficType + "的设置面板"); + } + + + + +} diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta new file mode 100644 index 0000000..4a824dd --- /dev/null +++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b6ea525b651b10b49ba0bbb877d9026e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Tool.meta b/Assets/Scripts/Pass2/Tool.meta new file mode 100644 index 0000000..9675f86 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4623cff55544eeb4094ce325e3e5dff0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Tool/Pool.meta b/Assets/Scripts/Pass2/Tool/Pool.meta new file mode 100644 index 0000000..9169bf0 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cfc41b74acc5e7547b6f1d8af23f3918 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs new file mode 100644 index 0000000..a9bce31 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; + +public interface IReusable { + + //取出时候调用 + void OnSpawn(); + + //回收调用 + void OnUnSpawn(); + +} diff --git a/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta new file mode 100644 index 0000000..501cbe4 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: fc20d3e70ec25a840a25f41c5013e278 +timeCreated: 1519288787 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs new file mode 100644 index 0000000..53881c6 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class MonoSingleton : MonoBehaviour + where T: MonoBehaviour + { + private static T m_instance; + + public static T Instance + { + get + { + return m_instance; + } + + } + + protected virtual void Awake() + { + m_instance = this as T; + } +} diff --git a/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta new file mode 100644 index 0000000..44b24a0 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1dbc846ca89db344d8d32f4a401d4414 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs new file mode 100644 index 0000000..98b78da --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs @@ -0,0 +1,75 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ObjectPool : MonoSingleton { + + /// + /// 资源目录 + /// + public string ResourceDir = ""; + + Dictionary m_pools = new Dictionary(); + + //取出物体 + public GameObject Spawn(string name,Transform trans) { + SubPool pool = null; + if (!m_pools.ContainsKey(name)) { + RegieterNew(name,trans); + } + pool = m_pools[name]; + return pool.Spawn(trans); + } + + public GameObject Spawn(GameObject go, Transform trans) + { + SubPool pool = null; + if (!m_pools.ContainsKey(go.name)) + { + RegieterNew(go.name, trans); + } + pool = m_pools[go.name]; + return pool.Spawn(trans); + } + + //回收物体 + public void Unspawn(GameObject go) { + SubPool pool = null; + foreach (var p in m_pools.Values) { + if (p.Contain(go)) { + pool = p; + break; + } + else + { + pool = new SubPool(go); + } + + } + pool.UnSpawn(go); + } + + //回收所有 + public void UnspawnAll() { + foreach (var p in m_pools.Values) { + p.UnspawnAll(); + } + } + + //清除所有 + public void Clear() + { + m_pools.Clear(); + } + + //新建一个池子 + void RegieterNew(string names,Transform trans) { + //资源目录 + string path = ResourceDir + "/" + names; + //生成预制体 + GameObject go = Resources.Load(path); + //新建一池子 + SubPool pool = new SubPool(go); + m_pools.Add(pool.Name,pool); + } +} diff --git a/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta new file mode 100644 index 0000000..97e8abd --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 276988240dddf884db6425b92b8a1a1b +timeCreated: 1519296537 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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go.transform.SetParent(m_parent); + go.transform.position = m_parent.position; + go.transform.eulerAngles = m_parent.eulerAngles; + } + go.SetActive(true); + go.SendMessage("OnSpawn", SendMessageOptions.DontRequireReceiver); + return go; + } + + + + //回收物体 + public void UnSpawn(GameObject go) + { + if (Contain(go)) + { + go.SendMessage("OnUnSpawn", SendMessageOptions.DontRequireReceiver); + go.SetActive(false); + } + } + + + //回收所有 + public void UnspawnAll() + { + foreach (var obj in m_objecs) + { + + if (obj.activeSelf) + { + UnSpawn(obj); + } + } + + } + + //判断是否属于list里边 + public bool Contain(GameObject go) { + + return m_objecs.Contains(go); + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs.meta new file mode 100644 index 0000000..b34c231 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3885b0a45c5c07b4fa3d0768069892a4 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Init(bool isGreen, TraficTimeSet set, Transform target, LightDir dir,TraficLightUI elseDirLight) + { + image = GetComponent(); + transform.SetParent(GameObject.Find("Canvas").transform); + + redTime = set.redTime; + yellowTime = set.yellowTime; + greenTime = set.greenTime; + + if (isGreen) + { + + _isGreen = true; + image.sprite = green; + } + else + { + _isRed = true; + image.sprite = red; + } + _target = target; + + //UI方向调整 + switch (dir) + { + case LightDir.up: + + break; + case LightDir.down: + + break; + case LightDir.left: + + break; + case LightDir.right: + + break; + } + + _elseDirLight = elseDirLight; + } + + + private void Update() + { + LightChange(); + ZoneUI(); + } + /// + /// 红绿灯切换 + /// + private void LightChange() + { + + if (_isGreen) + { + timer += Time.deltaTime* TraficLightManager.Instance.traficLightTimeScale; + if (timer >= greenTime) + { + _isYellow = true; + image.sprite = yellow; + + _isGreen = false; + timer = 0f; + } + } + else if (_isYellow) + { + timer += Time.deltaTime* TraficLightManager.Instance.traficLightTimeScale; + if (timer >= yellowTime) + { + _isRed = true; + image.sprite = red; + + _isYellow = false; + timer = 0f; + //让另一方向的灯绿 + _elseDirLight._isGreen = true; + _elseDirLight.image.sprite = _elseDirLight.green; + } + } + } + + /// + /// 屏幕坐标跟随3D空间 + /// + private void ZoneUI() + { + if (_target != null) + { + Vector3 screenPos = Camera.main.WorldToScreenPoint(_target.position); + this.transform.position = screenPos; + } + } + + +} diff --git a/Assets/Scripts/Pass2/Tool/TraficLightUI.cs.meta b/Assets/Scripts/Pass2/Tool/TraficLightUI.cs.meta new file mode 100644 index 0000000..a9a2a94 --- /dev/null +++ b/Assets/Scripts/Pass2/Tool/TraficLightUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 735745038a0755f498941ec52317835d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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void CheckSet() + { + + PutTraficLight(); + this.gameObject.SetActive(false); + } + + /// + /// 放置红绿灯模型和UI + /// + private void PutTraficLight() + { + switch (currentPut.traficType) + { + case TraficRoadType.十: + + int num = 4; + GameObject[] group = new GameObject[num]; + TraficLightUI[] uiGroup = new TraficLightUI[num]; + for (int i = 0; i < num; i++) + { + GameObject go = new GameObject(); + group[i] = go; + GameObject ui = GameObject.Instantiate(Resources.Load("Prefab/TraficLightUI")); + uiGroup[i] = ui.GetComponent(); + } + group[0].transform.position = currentPut.upPoint.position; + group[1].transform.position = currentPut.downPoint.position; + group[2].transform.position = currentPut.leftPoint.position; + group[3].transform.position = currentPut.rightPoint.position; + + float random = Random.Range(0f, 1f); + bool isGreen = random > 0.5f ? true : false; + uiGroup[0].Init(isGreen,upSet, currentPut.upPoint,LightDir.up, uiGroup[2]);//上 + uiGroup[1].Init(isGreen, downSet, currentPut.downPoint,LightDir.down, uiGroup[3]);//下 + uiGroup[2].Init(!isGreen, leftSet, currentPut.leftPoint,LightDir.left, uiGroup[0]);//左 + uiGroup[3].Init(!isGreen, rightSet, currentPut.rightPoint,LightDir.right, uiGroup[1]);//右 + + + break; + case TraficRoadType.leftT: + + break; + case TraficRoadType.rightT: + + break; + case TraficRoadType.upT: + + break; + case TraficRoadType.downT: + + break; + } + + } + + public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put) + { + + + switch (type) + { + case TraficRoadType.十: + upSet.gameObject.SetActive(true); + downSet.gameObject.SetActive(true); + leftSet.gameObject.SetActive(true); + rightSet.gameObject.SetActive(true); + + upSet.SetPaterner(downSet); + leftSet.SetPaterner(rightSet); + //道路背景图设置 + roadBGImg.sprite = crossRoadImg; + break; + case TraficRoadType.leftT: + + break; + case TraficRoadType.rightT: + + break; + case TraficRoadType.upT: + + break; + case TraficRoadType.downT: + + upSet.gameObject.SetActive(false); + downSet.gameObject.SetActive(true); + leftSet.gameObject.SetActive(true); + rightSet.gameObject.SetActive(true); + + + leftSet.SetPaterner(rightSet); + //道路背景图设置 + roadBGImg.sprite = downTImg; + break; + } + + this.gameObject.SetActive(true); + + currentPut = put; + + } +} diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta new file mode 100644 index 0000000..c247ae9 --- /dev/null +++ b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 768b7e58b688c7646babca543585c2b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs new file mode 100644 index 0000000..86bb11d --- /dev/null +++ b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +/// +/// 交通灯时间设置组件 +/// +public class TraficTimeSet : MonoBehaviour +{ + + private Slider redSlider,greenSlider,yellowSlider=null; + private Text redTxt, greenTxt, yellowTxt=null; + + private TraficTimeSet paterner=null; + private bool isStart = false; + + public float redTime, greenTime, yellowTime; + + private void Start() + { + + + //组件赋值 + redSlider = transform.Find("red").GetComponentInChildren(); + greenSlider = transform.Find("green").GetComponentInChildren(); + yellowSlider = transform.Find("yellow").GetComponentInChildren(); + redTxt = redSlider.transform.Find("valueShow").GetComponent(); + greenTxt = greenSlider.transform.Find("valueShow").GetComponent(); + yellowTxt = yellowSlider.transform.Find("valueShow").GetComponent(); + + //组件初始化 + redSlider.maxValue = Pass2Const.maxRedTime; + redSlider.minValue = Pass2Const.minRedTime; + redSlider.value = redSlider.maxValue / 2f; + redTxt.text = redSlider.value.ToString("0") + "秒"; + + greenSlider.maxValue = Pass2Const.maxGreenTime; + greenSlider.minValue = Pass2Const.minGreenTime; + greenSlider.value = greenSlider.maxValue / 2f; + greenTxt.text = greenSlider.value.ToString("0") + "秒"; + + yellowSlider.maxValue = Pass2Const.maxYellowTime; + yellowSlider.minValue = Pass2Const.minYellowTime; + yellowSlider.value = yellowSlider.maxValue / 2f; + yellowTxt.text = yellowSlider.value.ToString("0") + "秒"; + + redTime = redSlider.value; + greenTime = greenSlider.value; + yellowTime = yellowSlider.value; + + + redSlider.onValueChanged.AddListener((float f) => + { + redTxt.text = redSlider.value.ToString("0") + "秒"; + SetPaternerData(); + }); + + greenSlider.onValueChanged.AddListener((float f) => + { + greenTxt.text = greenSlider.value.ToString("0") + "秒"; + SetPaternerData(); + }); + + yellowSlider.onValueChanged.AddListener((float f) => + { + yellowTxt.text = yellowSlider.value.ToString("0") + "秒"; + SetPaternerData(); + }); + + isStart = true; + + } + + + + public void SetPaterner(TraficTimeSet set) + { + this.paterner = set; + set.paterner = this; + } + + private void SetPaternerData() + { + if (paterner != null && paterner.isStart) + { + paterner.SetTimeData(this.redSlider.value, this.greenSlider.value, this.yellowSlider.value); + } + } + + public void SetTimeData(float red, float green, float yellow) + { + redSlider.value = red; + greenSlider.value = green; + yellowSlider.value = yellow; + + redTime = redSlider.value; + greenTime = greenSlider.value; + yellowTime = yellowSlider.value; + + } + + +} diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta new file mode 100644 index 0000000..902697b --- /dev/null +++ b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta @@ -0,0 +1,11 @@ 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put) + { + + traficLightSet.ShowTraficSetPanel(type,put); + } + +} diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta new file mode 100644 index 0000000..9958d99 --- /dev/null +++ b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa106526c8bf639489d8d65dd802ea57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TMD.shader b/Assets/TMD.shader index 8ef2233..d15e850 100644 --- a/Assets/TMD.shader +++ b/Assets/TMD.shader @@ -30,7 +30,6 @@ struct v2f { float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) float4 vertex : SV_POSITION; };