diff --git a/.vs/Place/v16/.suo b/.vs/Place/v16/.suo
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index 370cace..fc34ed2 100644
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diff --git a/Assets/BuildSystem/Prefab/grid.prefab b/Assets/BuildSystem/Prefab/grid.prefab
index 87a8817..94d12eb 100644
--- a/Assets/BuildSystem/Prefab/grid.prefab
+++ b/Assets/BuildSystem/Prefab/grid.prefab
@@ -399,7 +399,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
- m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_Maskable: 1
m_OnCullStateChanged:
diff --git a/Assets/BuildSystem/Scripts/BuildSystemManager.cs b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
index 1da8df8..230a12d 100644
--- a/Assets/BuildSystem/Scripts/BuildSystemManager.cs
+++ b/Assets/BuildSystem/Scripts/BuildSystemManager.cs
@@ -19,7 +19,10 @@ namespace BuildSystem
public bool isCanPlace;
[Header("拆除")]
public bool isRemove = false;
- Grid[][] gridMap;
+ public Grid[][] gridMap;
+ [Header("转换后的数据")]
+ public GridInfo[][] gridInfos;
+ public List grid = new List();
private PlaceObject_SO placeObject_SO;
[NonSerialized]
public PlaceObject placeObj;
@@ -44,6 +47,7 @@ namespace BuildSystem
base.Awake();
mouseClick = GetComponent();
CreateTerrain();
+ DontDestroyOnLoad(gameObject);
CreatePlaceSpecial(w[0], 0, 0);
CreatePlaceSpecial(h2, 1, 0);
@@ -158,6 +162,49 @@ namespace BuildSystem
gridMap[x][y].isHaves = place.ishave;
gridMap[x][y].roadType = place.roadType;
gridMap[x][y].placeObject = obj;
+
+ grid.Add(trans.gameObject.AddComponent());
+
+ if (gridMap[x][y].isPlace)
+ {
+ if (gridMap[x][y].roadType == RoadType.Ten)
+ {
+ gridInfos[x][y].roadType = TraficRoadType.十;
+ }
+ else if (gridMap[x][y].roadType == RoadType.T)
+ {
+ if (gridMap[x][y].up == null)
+ {
+ gridInfos[x][y].roadType = TraficRoadType.downT;
+ }
+ else if (gridMap[x][y].down == null)
+ {
+ gridInfos[x][y].roadType = TraficRoadType.upT;
+ }
+ else if (gridMap[x][y].left == null)
+ {
+ gridInfos[x][y].roadType = TraficRoadType.rightT;
+ }
+ else if (gridMap[x][y].right == null)
+ {
+ gridInfos[x][y].roadType = TraficRoadType.leftT;
+ }
+
+ gridInfos[x][y].up = gridMap[x][y].placeObject.transform.GetChild(0).position;
+ gridInfos[x][y].down = gridMap[x][y].placeObject.transform.GetChild(1).position;
+ gridInfos[x][y].left = gridMap[x][y].placeObject.transform.GetChild(2).position;
+ gridInfos[x][y].right = gridMap[x][y].placeObject.transform.GetChild(3).position;
+ }
+ }
+
+ }
+
+ public void RemoveGrid(GridInfo info)
+ {
+ if (grid.Contains(info))
+ {
+ grid.Remove(info);
+ }
}
///
@@ -181,7 +228,13 @@ namespace BuildSystem
gridMap[x][y].placeObject = obj;
}
+ ///
+ /// 移除某个物体
+ ///
+ ///
+ ///
void RemovePlace(int x, int y) {
+ RemoveGrid(gridMap[x][y].placeObject.gameObject.GetComponent());
Destroy(gridMap[x][y].placeObject.gameObject);
gridMap[x][y].Init();
}
@@ -351,11 +404,59 @@ namespace BuildSystem
if (IsGameEnd() && !isGameEnd)
{
isGameEnd = true;
- Debug.Log("通关");
+ DataTrans();
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
}
-
+ public GridInfo[][] DataTrans() {
+ isCanPlace = false;
+ gridInfos = new GridInfo[mapSize.x][] ;
+ for (int i = 0; i < mapSize.x; i++)
+ {
+ gridInfos[i] = new GridInfo[mapSize.y];
+ for (int j = 0; j < mapSize.y; j++)
+ {
+ GridInfo grid = new GridInfo();
+ gridInfos[i][j] = grid;
+ }
+ }
+
+ for (int i = 0; i < mapSize.x; i++)
+ {
+ for (int j = 0; j < mapSize.y; j++)
+ {
+ if (gridMap[i][j].isPlace)
+ {
+ if (gridMap[i][j].roadType == RoadType.Ten) {
+ gridInfos[i][j].roadType = TraficRoadType.十;
+ } else if (gridMap[i][j].roadType == RoadType.T) {
+ if (gridMap[i][j].up == null) {
+ gridInfos[i][j].roadType = TraficRoadType.downT;
+ } else if (gridMap[i][j].down == null) {
+ gridInfos[i][j].roadType = TraficRoadType.upT;
+ }
+ else if (gridMap[i][j].left == null)
+ {
+ gridInfos[i][j].roadType = TraficRoadType.rightT;
+ }
+ else if (gridMap[i][j].right == null)
+ {
+ gridInfos[i][j].roadType = TraficRoadType.leftT;
+ }
+
+ gridInfos[i][j].up = gridMap[i][j].placeObject.transform.GetChild(0).position;
+ gridInfos[i][j].down = gridMap[i][j].placeObject.transform.GetChild(1).position;
+ gridInfos[i][j].left = gridMap[i][j].placeObject.transform.GetChild(2).position;
+ gridInfos[i][j].right = gridMap[i][j].placeObject.transform.GetChild(3).position;
+ }
+
+
+ }
+ }
+ }
+ return gridInfos;
+ }
+
}
}
diff --git a/Assets/BuildSystem/Scripts/Car.cs b/Assets/BuildSystem/Scripts/Car.cs
new file mode 100644
index 0000000..4aeb556
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/Car.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BuildSystem
+{
+ public class Car : MonoBehaviour
+ {
+ public Vector2Int pos;
+ public Queue moveRoad = new Queue();
+
+ private void Update()
+ {
+ if (moveRoad.Count < 3) {
+
+ }
+ }
+
+ ///
+ /// 随机寻找下一个路径
+ ///
+ ///
+ void RandomFindRoad(Vector2Int pos) {
+ //BuildSystemManager.Instance.gridMap[pos.x][pos.y]
+ }
+
+
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/Car.cs.meta b/Assets/BuildSystem/Scripts/Car.cs.meta
new file mode 100644
index 0000000..24c3a16
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/Car.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3e5dc71be3c0cb74d900945a79cb1935
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/BuildSystem/Scripts/Grid.cs b/Assets/BuildSystem/Scripts/Grid.cs
index da91dae..c161909 100644
--- a/Assets/BuildSystem/Scripts/Grid.cs
+++ b/Assets/BuildSystem/Scripts/Grid.cs
@@ -23,6 +23,7 @@ namespace BuildSystem
public bool isPlace = false;
public bool isTS = false;
public PlaceObject placeObject;
+ public List ground = new List();
public RoadType roadType;
@@ -102,8 +103,10 @@ namespace BuildSystem
isTS = false;
roadType = RoadType.Straight;
type = new PlaceObjectType[4] { PlaceObjectType.None, PlaceObjectType.None, PlaceObjectType.None, PlaceObjectType.None };
- }
+ }
-}
+
+
+ }
}
diff --git a/Assets/BuildSystem/Scripts/MouseClick.cs b/Assets/BuildSystem/Scripts/MouseClick.cs
index 1472a2a..6e17c43 100644
--- a/Assets/BuildSystem/Scripts/MouseClick.cs
+++ b/Assets/BuildSystem/Scripts/MouseClick.cs
@@ -5,6 +5,7 @@ using UnityEngine;
namespace BuildSystem {
public class MouseClick : MonoBehaviour
{
+
public Transform ground;
public Camera camera;
RaycastHit raycastHit;
@@ -18,14 +19,14 @@ namespace BuildSystem {
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, groundPos.z);
Vector3 worldMousePos = camera.ScreenToWorldPoint(mousePos);
Ray ray = new Ray(camera.transform.position, worldMousePos - camera.transform.position);
-
+ //Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue);
int layerMask = (1 << 8);
layerMask = ~layerMask; //取消obj层防止遮挡
-
if (Physics.Raycast(ray, out raycastHit,1000f ,layerMask))
{
if (raycastHit.collider.tag == "Map")
{
+ //Debug.Log(WorldInGrid(raycastHit.point));
return WorldInGrid(raycastHit.point);
}
}
diff --git a/Assets/BuildSystem/Scripts/RoadInfo.cs b/Assets/BuildSystem/Scripts/RoadInfo.cs
new file mode 100644
index 0000000..9e92d11
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/RoadInfo.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+namespace BuildSystem
+{
+
+ public class RoadInfo : MonoBehaviour
+ {
+ public List a;
+ }
+}
diff --git a/Assets/BuildSystem/Scripts/RoadInfo.cs.meta b/Assets/BuildSystem/Scripts/RoadInfo.cs.meta
new file mode 100644
index 0000000..6d44180
--- /dev/null
+++ b/Assets/BuildSystem/Scripts/RoadInfo.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Changjing/Models/T-2-3.FBX b/Assets/Changjing/Models/T-2-3.FBX
index 2eb90c7..06a013a 100644
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index 8d089df..bbf9727 100644
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diff --git a/Assets/Changjing/Models/T-2.FBX.meta b/Assets/Changjing/Models/T-2.FBX.meta
index 49adf0c..3f0c777 100644
--- a/Assets/Changjing/Models/T-2.FBX.meta
+++ b/Assets/Changjing/Models/T-2.FBX.meta
@@ -2,7 +2,10 @@ fileFormatVersion: 2
guid: 4971e307a1d1d9d419aaf2e97dd62d90
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+ internalIDToNameTable:
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type: UnityEngine:Material
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diff --git a/Assets/Changjing/Models/T-3.FBX b/Assets/Changjing/Models/T-3.FBX
index ad95b15..dddc358 100644
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index 1f8af23..6941239 100644
--- a/Assets/Changjing/Prefabs/Ding/T2Down.prefab
+++ b/Assets/Changjing/Prefabs/Ding/T2Down.prefab
@@ -1,5 +1,125 @@
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diff --git a/Assets/Changjing/Prefabs/Ding/T2Left.prefab b/Assets/Changjing/Prefabs/Ding/T2Left.prefab
index f65762b..dfbf9f4 100644
--- a/Assets/Changjing/Prefabs/Ding/T2Left.prefab
+++ b/Assets/Changjing/Prefabs/Ding/T2Left.prefab
@@ -1,5 +1,125 @@
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..fd651ca
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
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diff --git a/Assets/Scripts/GridInfo.cs b/Assets/Scripts/GridInfo.cs
new file mode 100644
index 0000000..5295458
--- /dev/null
+++ b/Assets/Scripts/GridInfo.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GridInfo : MonoBehaviour
+{
+ public TraficRoadType roadType = TraficRoadType.十;
+
+ public Vector3 up,down,left,right = Vector3.zero;
+}
diff --git a/Assets/Scripts/GridInfo.cs.meta b/Assets/Scripts/GridInfo.cs.meta
new file mode 100644
index 0000000..6bde197
--- /dev/null
+++ b/Assets/Scripts/GridInfo.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2.meta b/Assets/Scripts/Pass2.meta
new file mode 100644
index 0000000..75e3b9a
--- /dev/null
+++ b/Assets/Scripts/Pass2.meta
@@ -0,0 +1,8 @@
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+DefaultImporter:
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+ userData:
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diff --git a/Assets/Scripts/Pass2/Pass2Const.cs b/Assets/Scripts/Pass2/Pass2Const.cs
new file mode 100644
index 0000000..97878d0
--- /dev/null
+++ b/Assets/Scripts/Pass2/Pass2Const.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class Pass2Const
+{
+ public const float maxGreenTime=60f;
+ public const float minGreenTime = 15f;
+ public const float maxRedTime = 100f;
+ public const float minRedTime = 30f;
+ public const float maxYellowTime = 3f;
+ public const float minYellowTime = 1f;
+
+}
diff --git a/Assets/Scripts/Pass2/Pass2Const.cs.meta b/Assets/Scripts/Pass2/Pass2Const.cs.meta
new file mode 100644
index 0000000..5e81c8f
--- /dev/null
+++ b/Assets/Scripts/Pass2/Pass2Const.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2/System.meta b/Assets/Scripts/Pass2/System.meta
new file mode 100644
index 0000000..2e95865
--- /dev/null
+++ b/Assets/Scripts/Pass2/System.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Pass2/System/Trafic.meta b/Assets/Scripts/Pass2/System/Trafic.meta
new file mode 100644
index 0000000..d2e5dd8
--- /dev/null
+++ b/Assets/Scripts/Pass2/System/Trafic.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs
new file mode 100644
index 0000000..5467bc8
--- /dev/null
+++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TraficLightManager : MonoSingleton
+{
+ public TraficWnd traficWnd;
+ public bool isOpenTraficPut = false;
+ public float traficLightTimeScale = 1f;
+ protected override void Awake()
+ {
+ base.Awake();
+ traficWnd.Init();
+ }
+
+ public void OpenTraficPut()
+ {
+ isOpenTraficPut = true;
+ }
+
+ public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put)
+ {
+ traficWnd.ShowTraficSetPanel(type,put);
+ }
+}
diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta
new file mode 100644
index 0000000..b1b3adf
--- /dev/null
+++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs
new file mode 100644
index 0000000..328fc92
--- /dev/null
+++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum TraficRoadType
+{
+ 十,
+ leftT,
+ rightT,
+ upT,
+ downT,
+}
+public class TraficLightPut : MonoBehaviour
+{
+ public TraficRoadType traficType = TraficRoadType.十;
+ [HideInInspector]
+ public Transform upPoint, downPoint, leftPoint, rightPoint;
+
+
+
+ private void Start()
+ {
+
+ upPoint = transform.Find("up");
+ downPoint = transform.Find("down");
+ leftPoint = transform.Find("left");
+ rightPoint = transform.Find("right");
+ }
+
+
+
+
+ private void OnMouseDown()
+ {
+ if (TraficLightManager.Instance.isOpenTraficPut == false) return;
+ TraficLightManager.Instance.ShowTraficSetPanel(traficType,this);
+ Debug.Log("显示类型为" + traficType + "的设置面板");
+ }
+
+
+
+
+}
diff --git a/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta
new file mode 100644
index 0000000..4a824dd
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+++ b/Assets/Scripts/Pass2/System/Trafic/TraficLightPut.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2/Tool.meta b/Assets/Scripts/Pass2/Tool.meta
new file mode 100644
index 0000000..9675f86
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Pass2/Tool/Pool.meta b/Assets/Scripts/Pass2/Tool/Pool.meta
new file mode 100644
index 0000000..9169bf0
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs
new file mode 100644
index 0000000..a9bce31
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+
+public interface IReusable {
+
+ //取出时候调用
+ void OnSpawn();
+
+ //回收调用
+ void OnUnSpawn();
+
+}
diff --git a/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta
new file mode 100644
index 0000000..501cbe4
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/IReusable.cs.meta
@@ -0,0 +1,13 @@
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+guid: fc20d3e70ec25a840a25f41c5013e278
+timeCreated: 1519288787
+licenseType: Pro
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diff --git a/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs
new file mode 100644
index 0000000..53881c6
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class MonoSingleton : MonoBehaviour
+ where T: MonoBehaviour
+ {
+ private static T m_instance;
+
+ public static T Instance
+ {
+ get
+ {
+ return m_instance;
+ }
+
+ }
+
+ protected virtual void Awake()
+ {
+ m_instance = this as T;
+ }
+}
diff --git a/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta
new file mode 100644
index 0000000..44b24a0
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/MonoSingleton.cs.meta
@@ -0,0 +1,11 @@
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+ externalObjects: {}
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diff --git a/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs
new file mode 100644
index 0000000..98b78da
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs
@@ -0,0 +1,75 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ObjectPool : MonoSingleton {
+
+ ///
+ /// 资源目录
+ ///
+ public string ResourceDir = "";
+
+ Dictionary m_pools = new Dictionary();
+
+ //取出物体
+ public GameObject Spawn(string name,Transform trans) {
+ SubPool pool = null;
+ if (!m_pools.ContainsKey(name)) {
+ RegieterNew(name,trans);
+ }
+ pool = m_pools[name];
+ return pool.Spawn(trans);
+ }
+
+ public GameObject Spawn(GameObject go, Transform trans)
+ {
+ SubPool pool = null;
+ if (!m_pools.ContainsKey(go.name))
+ {
+ RegieterNew(go.name, trans);
+ }
+ pool = m_pools[go.name];
+ return pool.Spawn(trans);
+ }
+
+ //回收物体
+ public void Unspawn(GameObject go) {
+ SubPool pool = null;
+ foreach (var p in m_pools.Values) {
+ if (p.Contain(go)) {
+ pool = p;
+ break;
+ }
+ else
+ {
+ pool = new SubPool(go);
+ }
+
+ }
+ pool.UnSpawn(go);
+ }
+
+ //回收所有
+ public void UnspawnAll() {
+ foreach (var p in m_pools.Values) {
+ p.UnspawnAll();
+ }
+ }
+
+ //清除所有
+ public void Clear()
+ {
+ m_pools.Clear();
+ }
+
+ //新建一个池子
+ void RegieterNew(string names,Transform trans) {
+ //资源目录
+ string path = ResourceDir + "/" + names;
+ //生成预制体
+ GameObject go = Resources.Load(path);
+ //新建一池子
+ SubPool pool = new SubPool(go);
+ m_pools.Add(pool.Name,pool);
+ }
+}
diff --git a/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta
new file mode 100644
index 0000000..97e8abd
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/ObjectPool.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs b/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs
new file mode 100644
index 0000000..57a3984
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class ReusableObject : MonoBehaviour, IReusable
+{
+ public abstract void OnSpawn();
+
+ public abstract void OnUnSpawn();
+}
diff --git a/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs.meta
new file mode 100644
index 0000000..bdd665a
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/ReusableObject.cs.meta
@@ -0,0 +1,13 @@
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+guid: c1747e4b9595ad640885e2ecbb95f222
+timeCreated: 1519288934
+licenseType: Pro
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+ externalObjects: {}
+ serializedVersion: 2
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+ icon: {instanceID: 0}
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diff --git a/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs b/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs
new file mode 100644
index 0000000..4415321
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs
@@ -0,0 +1,96 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine;
+
+public class SubPool
+{
+ //集合
+ List m_objecs = new List();
+
+ //预设
+ GameObject m_prefab;
+
+
+
+
+ //名字
+ public string Name
+ {
+ get
+ {
+ return m_prefab.name;
+ }
+ }
+
+ public SubPool( GameObject go)
+ {
+ m_prefab = go;
+
+ }
+
+ //取出物体
+ public GameObject Spawn(Transform m_parent)
+ {
+ GameObject go = null;
+ foreach (var obj in m_objecs)
+ {
+
+ if (!obj.activeSelf)
+ {
+ go = obj;
+ }
+ }
+
+ if (go == null)
+ {
+ go = GameObject.Instantiate(m_prefab, m_parent.position,Quaternion.identity,m_parent);
+ go.transform.eulerAngles = m_parent.eulerAngles;
+ m_objecs.Add(go);
+ }
+ else
+ {
+ go.transform.SetParent(m_parent);
+ go.transform.position = m_parent.position;
+ go.transform.eulerAngles = m_parent.eulerAngles;
+ }
+ go.SetActive(true);
+ go.SendMessage("OnSpawn", SendMessageOptions.DontRequireReceiver);
+ return go;
+ }
+
+
+
+ //回收物体
+ public void UnSpawn(GameObject go)
+ {
+ if (Contain(go))
+ {
+ go.SendMessage("OnUnSpawn", SendMessageOptions.DontRequireReceiver);
+ go.SetActive(false);
+ }
+ }
+
+
+ //回收所有
+ public void UnspawnAll()
+ {
+ foreach (var obj in m_objecs)
+ {
+
+ if (obj.activeSelf)
+ {
+ UnSpawn(obj);
+ }
+ }
+
+ }
+
+ //判断是否属于list里边
+ public bool Contain(GameObject go) {
+
+ return m_objecs.Contains(go);
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs.meta b/Assets/Scripts/Pass2/Tool/Pool/SubPool.cs.meta
new file mode 100644
index 0000000..b34c231
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@@ -0,0 +1,13 @@
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diff --git a/Assets/Scripts/Pass2/Tool/TraficLightUI.cs b/Assets/Scripts/Pass2/Tool/TraficLightUI.cs
new file mode 100644
index 0000000..cc4a234
--- /dev/null
+++ b/Assets/Scripts/Pass2/Tool/TraficLightUI.cs
@@ -0,0 +1,129 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+
+public enum LightDir
+{
+ up,
+ down,
+ left,
+ right
+}
+///
+/// 红绿灯UI
+///
+public class TraficLightUI : MonoBehaviour
+{
+ public Sprite red, yellow, green;
+ public Transform _target;
+ [SerializeField]
+ private float redTime, yellowTime, greenTime;
+
+ private bool _isRed, _isGreen, _isYellow = false;
+
+ private Image image;
+ [SerializeField]
+ private float timer = 0f;
+
+ private TraficLightUI _elseDirLight;
+
+
+ public void Init(bool isGreen, TraficTimeSet set, Transform target, LightDir dir,TraficLightUI elseDirLight)
+ {
+ image = GetComponent();
+ transform.SetParent(GameObject.Find("Canvas").transform);
+
+ redTime = set.redTime;
+ yellowTime = set.yellowTime;
+ greenTime = set.greenTime;
+
+ if (isGreen)
+ {
+
+ _isGreen = true;
+ image.sprite = green;
+ }
+ else
+ {
+ _isRed = true;
+ image.sprite = red;
+ }
+ _target = target;
+
+ //UI方向调整
+ switch (dir)
+ {
+ case LightDir.up:
+
+ break;
+ case LightDir.down:
+
+ break;
+ case LightDir.left:
+
+ break;
+ case LightDir.right:
+
+ break;
+ }
+
+ _elseDirLight = elseDirLight;
+ }
+
+
+ private void Update()
+ {
+ LightChange();
+ ZoneUI();
+ }
+ ///
+ /// 红绿灯切换
+ ///
+ private void LightChange()
+ {
+
+ if (_isGreen)
+ {
+ timer += Time.deltaTime* TraficLightManager.Instance.traficLightTimeScale;
+ if (timer >= greenTime)
+ {
+ _isYellow = true;
+ image.sprite = yellow;
+
+ _isGreen = false;
+ timer = 0f;
+ }
+ }
+ else if (_isYellow)
+ {
+ timer += Time.deltaTime* TraficLightManager.Instance.traficLightTimeScale;
+ if (timer >= yellowTime)
+ {
+ _isRed = true;
+ image.sprite = red;
+
+ _isYellow = false;
+ timer = 0f;
+ //让另一方向的灯绿
+ _elseDirLight._isGreen = true;
+ _elseDirLight.image.sprite = _elseDirLight.green;
+ }
+ }
+ }
+
+ ///
+ /// 屏幕坐标跟随3D空间
+ ///
+ private void ZoneUI()
+ {
+ if (_target != null)
+ {
+ Vector3 screenPos = Camera.main.WorldToScreenPoint(_target.position);
+ this.transform.position = screenPos;
+ }
+ }
+
+
+}
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new file mode 100644
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diff --git a/Assets/Scripts/Pass2/TraficWnd.prefab b/Assets/Scripts/Pass2/TraficWnd.prefab
new file mode 100644
index 0000000..e18135a
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+++ b/Assets/Scripts/Pass2/TraficWnd.prefab
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diff --git a/Assets/Scripts/Pass2/TraficWnd.prefab.meta b/Assets/Scripts/Pass2/TraficWnd.prefab.meta
new file mode 100644
index 0000000..e2aecd2
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diff --git a/Assets/Scripts/Pass2/Window.meta b/Assets/Scripts/Pass2/Window.meta
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+++ b/Assets/Scripts/Pass2/Window.meta
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diff --git a/Assets/Scripts/Pass2/Window/Trafic.meta b/Assets/Scripts/Pass2/Window/Trafic.meta
new file mode 100644
index 0000000..d9d0749
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs
new file mode 100644
index 0000000..02826b8
--- /dev/null
+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs
@@ -0,0 +1,130 @@
+
+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// 交通灯功能设置
+///
+public class TraficLightSet : MonoBehaviour
+{
+
+ public Sprite upTImg, downTImg, leftTImg, rightTImg,crossRoadImg;
+
+ public TraficTimeSet upSet, downSet, leftSet, rightSet;
+ [Header("UI组件")]
+ public Button setOverBtn;
+ public Image roadBGImg;
+
+
+ private TraficLightPut currentPut;
+
+ private void Start()
+ {
+ setOverBtn.onClick.AddListener(CheckSet);
+ }
+
+ ///
+ /// 检查设置是否完成
+ ///
+ private void CheckSet()
+ {
+
+ PutTraficLight();
+ this.gameObject.SetActive(false);
+ }
+
+ ///
+ /// 放置红绿灯模型和UI
+ ///
+ private void PutTraficLight()
+ {
+ switch (currentPut.traficType)
+ {
+ case TraficRoadType.十:
+
+ int num = 4;
+ GameObject[] group = new GameObject[num];
+ TraficLightUI[] uiGroup = new TraficLightUI[num];
+ for (int i = 0; i < num; i++)
+ {
+ GameObject go = new GameObject();
+ group[i] = go;
+ GameObject ui = GameObject.Instantiate(Resources.Load("Prefab/TraficLightUI"));
+ uiGroup[i] = ui.GetComponent();
+ }
+ group[0].transform.position = currentPut.upPoint.position;
+ group[1].transform.position = currentPut.downPoint.position;
+ group[2].transform.position = currentPut.leftPoint.position;
+ group[3].transform.position = currentPut.rightPoint.position;
+
+ float random = Random.Range(0f, 1f);
+ bool isGreen = random > 0.5f ? true : false;
+ uiGroup[0].Init(isGreen,upSet, currentPut.upPoint,LightDir.up, uiGroup[2]);//上
+ uiGroup[1].Init(isGreen, downSet, currentPut.downPoint,LightDir.down, uiGroup[3]);//下
+ uiGroup[2].Init(!isGreen, leftSet, currentPut.leftPoint,LightDir.left, uiGroup[0]);//左
+ uiGroup[3].Init(!isGreen, rightSet, currentPut.rightPoint,LightDir.right, uiGroup[1]);//右
+
+
+ break;
+ case TraficRoadType.leftT:
+
+ break;
+ case TraficRoadType.rightT:
+
+ break;
+ case TraficRoadType.upT:
+
+ break;
+ case TraficRoadType.downT:
+
+ break;
+ }
+
+ }
+
+ public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put)
+ {
+
+
+ switch (type)
+ {
+ case TraficRoadType.十:
+ upSet.gameObject.SetActive(true);
+ downSet.gameObject.SetActive(true);
+ leftSet.gameObject.SetActive(true);
+ rightSet.gameObject.SetActive(true);
+
+ upSet.SetPaterner(downSet);
+ leftSet.SetPaterner(rightSet);
+ //道路背景图设置
+ roadBGImg.sprite = crossRoadImg;
+ break;
+ case TraficRoadType.leftT:
+
+ break;
+ case TraficRoadType.rightT:
+
+ break;
+ case TraficRoadType.upT:
+
+ break;
+ case TraficRoadType.downT:
+
+ upSet.gameObject.SetActive(false);
+ downSet.gameObject.SetActive(true);
+ leftSet.gameObject.SetActive(true);
+ rightSet.gameObject.SetActive(true);
+
+
+ leftSet.SetPaterner(rightSet);
+ //道路背景图设置
+ roadBGImg.sprite = downTImg;
+ break;
+ }
+
+ this.gameObject.SetActive(true);
+
+ currentPut = put;
+
+ }
+}
diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta
new file mode 100644
index 0000000..c247ae9
--- /dev/null
+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficLightSet.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs
new file mode 100644
index 0000000..86bb11d
--- /dev/null
+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs
@@ -0,0 +1,105 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// 交通灯时间设置组件
+///
+public class TraficTimeSet : MonoBehaviour
+{
+
+ private Slider redSlider,greenSlider,yellowSlider=null;
+ private Text redTxt, greenTxt, yellowTxt=null;
+
+ private TraficTimeSet paterner=null;
+ private bool isStart = false;
+
+ public float redTime, greenTime, yellowTime;
+
+ private void Start()
+ {
+
+
+ //组件赋值
+ redSlider = transform.Find("red").GetComponentInChildren();
+ greenSlider = transform.Find("green").GetComponentInChildren();
+ yellowSlider = transform.Find("yellow").GetComponentInChildren();
+ redTxt = redSlider.transform.Find("valueShow").GetComponent();
+ greenTxt = greenSlider.transform.Find("valueShow").GetComponent();
+ yellowTxt = yellowSlider.transform.Find("valueShow").GetComponent();
+
+ //组件初始化
+ redSlider.maxValue = Pass2Const.maxRedTime;
+ redSlider.minValue = Pass2Const.minRedTime;
+ redSlider.value = redSlider.maxValue / 2f;
+ redTxt.text = redSlider.value.ToString("0") + "秒";
+
+ greenSlider.maxValue = Pass2Const.maxGreenTime;
+ greenSlider.minValue = Pass2Const.minGreenTime;
+ greenSlider.value = greenSlider.maxValue / 2f;
+ greenTxt.text = greenSlider.value.ToString("0") + "秒";
+
+ yellowSlider.maxValue = Pass2Const.maxYellowTime;
+ yellowSlider.minValue = Pass2Const.minYellowTime;
+ yellowSlider.value = yellowSlider.maxValue / 2f;
+ yellowTxt.text = yellowSlider.value.ToString("0") + "秒";
+
+ redTime = redSlider.value;
+ greenTime = greenSlider.value;
+ yellowTime = yellowSlider.value;
+
+
+ redSlider.onValueChanged.AddListener((float f) =>
+ {
+ redTxt.text = redSlider.value.ToString("0") + "秒";
+ SetPaternerData();
+ });
+
+ greenSlider.onValueChanged.AddListener((float f) =>
+ {
+ greenTxt.text = greenSlider.value.ToString("0") + "秒";
+ SetPaternerData();
+ });
+
+ yellowSlider.onValueChanged.AddListener((float f) =>
+ {
+ yellowTxt.text = yellowSlider.value.ToString("0") + "秒";
+ SetPaternerData();
+ });
+
+ isStart = true;
+
+ }
+
+
+
+ public void SetPaterner(TraficTimeSet set)
+ {
+ this.paterner = set;
+ set.paterner = this;
+ }
+
+ private void SetPaternerData()
+ {
+ if (paterner != null && paterner.isStart)
+ {
+ paterner.SetTimeData(this.redSlider.value, this.greenSlider.value, this.yellowSlider.value);
+ }
+ }
+
+ public void SetTimeData(float red, float green, float yellow)
+ {
+ redSlider.value = red;
+ greenSlider.value = green;
+ yellowSlider.value = yellow;
+
+ redTime = redSlider.value;
+ greenTime = greenSlider.value;
+ yellowTime = yellowSlider.value;
+
+ }
+
+
+}
diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta
new file mode 100644
index 0000000..902697b
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+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficTimeSet.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs
new file mode 100644
index 0000000..96d448c
--- /dev/null
+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class TraficWnd : MonoBehaviour
+{
+ //交通灯设置面板
+ public TraficLightSet traficLightSet;
+
+ public Slider timeScaleSlider;
+
+ public void Init()
+ {
+ if (timeScaleSlider != null)
+ {
+ timeScaleSlider.onValueChanged.AddListener((float f) => { TraficLightManager.Instance.traficLightTimeScale = timeScaleSlider.value; });
+ }
+
+ }
+
+ public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put)
+ {
+
+ traficLightSet.ShowTraficSetPanel(type,put);
+ }
+
+}
diff --git a/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta
new file mode 100644
index 0000000..9958d99
--- /dev/null
+++ b/Assets/Scripts/Pass2/Window/Trafic/TraficWnd.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/TMD.shader b/Assets/TMD.shader
index 8ef2233..d15e850 100644
--- a/Assets/TMD.shader
+++ b/Assets/TMD.shader
@@ -30,7 +30,6 @@
struct v2f
{
float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};