using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WebConnectSample : MonoBehaviour { public Text recTxt; private void Awake() { //注册接收方法 EduCoderTool.WebConnecter.Singleton.dataHandle += ReceiveWebMsg; } //接收从平台发送过来的数据 void ReceiveWebMsg(string data) { Debug.Log("ReceiveWebMsg:" + data); recTxt.text = data; } //提交成绩,一共有3个方法,这里展示了常用的提交分数的方法 public void ButtonClick() { EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true, 90); } }