using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace BuildSystem { public class Select : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public void OnPointerEnter(PointerEventData eventData) { BuildSystemManager.Instance.isCanPlace = false; } public void OnPointerExit(PointerEventData eventData) { BuildSystemManager.Instance.isCanPlace = true; } } }