using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { private void Start() { MeshRenderer meshRenderer = gameObject.AddComponent(); MeshFilter filter = gameObject.AddComponent(); filter.mesh =transform.parent.GetComponent().mesh; MeshCollider collider = gameObject.AddComponent(); collider.convex = true; collider.isTrigger = true; meshRenderer.enabled = false; } }