using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace BuildSystem { public class Select : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public void OnPointerEnter(PointerEventData eventData) { BuildSystemManager.Instance.isUI = true; } public void OnPointerExit(PointerEventData eventData) { BuildSystemManager.Instance.isUI = false; } } }