using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BuildSystem { public enum IsHave { Yes,No,None } public enum PlaceObjectType { None,Two,Three } [CreateAssetMenu(fileName = "New PlaceObj", menuName = "PlaceObject")] public class PlaceObject_SO : ScriptableObject { public string nameString; public Transform prefab; public int width; public int height; public PlaceObjectType type; public IsHave[] ishave = new IsHave[4]; } }