using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BuildSystem
{
public class PlaceObject : MonoBehaviour
{
public string nameString="";
public int width;
public int height;
public IsHave[] ishave = new IsHave[4];
public PlaceObjectType[] type = new PlaceObjectType[4];
public RoadType roadType;
public void Init(string nameString,int width,int height,PlaceObjectType[] type,IsHave[] ishave, RoadType roadType) {
this.nameString = nameString;
this.width = width;
this.height = height;
this.type = type;
this.ishave = ishave;
this.roadType = roadType;
}
///
/// 设置焦点距离
///
///
public void SetPosition(Vector3 pos) {
Vector3 target = new Vector3((float)(width * BuildSystemManager.Instance.gridSize) / 2
- (float)(BuildSystemManager.Instance.gridSize * 0.5f),
transform.position.y,
(float)(height * BuildSystemManager.Instance.gridSize) / 2 - (float)(BuildSystemManager.Instance.gridSize * 0.5f));
transform.position = pos + target;
}
}
}