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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BuildSystem
{
public class Select : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
BuildSystemManager.Instance.isUI = true;
}
public void OnPointerExit(PointerEventData eventData)
{
BuildSystemManager.Instance.isUI = false;
}
}
}