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42 lines
1.5 KiB
42 lines
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BuildSystem
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{
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public class PlaceObject : MonoBehaviour
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{
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public string nameString="";
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public int width;
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public int height;
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public DirIsHaveRoad[] isHaveRoad = new DirIsHaveRoad[4];//方向是否有道路
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public RoadNumberType[] roadNumberType = new RoadNumberType[4];//道路车道类型
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public RoadType roadType;//道路类型
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public List<object[]> canGoinfo;
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public void Init(string nameString,int width,int height,RoadNumberType[] type,DirIsHaveRoad[] ishave, RoadType roadType, List<object[]> canGoinfo) {
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this.nameString = nameString;
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this.width = width;
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this.height = height;
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this.roadNumberType = type;
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this.isHaveRoad = ishave;
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this.roadType = roadType;
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this.canGoinfo = new List<object[]>();
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this.canGoinfo = canGoinfo;
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}
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/// <summary>
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/// 设置焦点距离
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/// </summary>
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/// <param name="pos"></param>
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public void SetPosition(Vector3 pos) {
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Vector3 target = new Vector3((float)(width * BuildSystemManager.Instance.gridSize) / 2
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- (float)(BuildSystemManager.Instance.gridSize * 0.5f),
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transform.position.y,
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(float)(height * BuildSystemManager.Instance.gridSize) / 2 - (float)(BuildSystemManager.Instance.gridSize * 0.5f));
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transform.position = pos + target;
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}
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}
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}
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