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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BuildSystem
{
public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
private static T _instance;
public static T Instance
{
get
{
return _instance;
}
}
protected virtual void Awake()
{
if (_instance != null)
{
Destroy(_instance.gameObject);
}
_instance = this as T;
}
protected virtual void OnDestroy()
{
if (_instance == this)
{
_instance = null;
}
}
}
}