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74 lines
2.2 KiB
74 lines
2.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BuildSystem
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{
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public class UIManager : MonoSingleton<UIManager>
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{
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[Header("道路部署阶段")]
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public GameObject roadPlacePanel;
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public GameObject tip;
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[Header("红绿灯放置阶段")]
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public GameObject placeLight;
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public GameObject traficWnd;
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public GameObject lightTip;
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[Header("通车阶段")]
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public Button carRun;
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public GameObject render;
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public Transform renderGrid;
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public GameObject rawImagePre;
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public GameObject carTip;
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protected override void Awake()
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{
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base.Awake();
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carRun.onClick.AddListener(()=> {
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CarController.Instance.StartCreateCar();
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carRun.gameObject.SetActive(false);
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});
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}
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/// <summary>
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/// 道路部署阶段完成的ui更改
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/// </summary>
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public void OneStageEnd() {
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roadPlacePanel.SetActive(false);
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tip.SetActive(false);
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placeLight.SetActive(true);
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traficWnd.SetActive(true);
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lightTip.SetActive(true);
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}
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/// <summary>
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/// 红绿灯部署阶段完成
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/// </summary>
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public void TwoStageEnd() {
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placeLight.SetActive(false);
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carRun.gameObject.SetActive(true);
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render.SetActive(true);
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carTip.SetActive(true);
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foreach (GridInfo info in BuildSystemManager.Instance.grid) {
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GameObject obj = Instantiate(rawImagePre,renderGrid);
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RenderTexture renderTexture = new RenderTexture(300,200,0);
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obj.GetComponent<RawImage>().texture = renderTexture;
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info.placeObject.GetComponent<RoadInfo>().camera.gameObject.SetActive(true);
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info.placeObject.GetComponent<RoadInfo>().camera.targetTexture = renderTexture;
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obj.GetComponent<RenderRawImg>().renderGrid = renderGrid;
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}
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space)) {
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TwoStageEnd();
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}
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}
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}
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}
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