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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Pass2Const
{
public const float maxGreenTime=60f;
public const float minGreenTime = 15f;
public const float maxRedTime = 100f;
public const float minRedTime = 30f;
public const float maxYellowTime = 3f;
public const float minYellowTime = 1f;
}