You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
1.4 KiB
61 lines
1.4 KiB
Shader "Myshader/TMD"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_Color("Color",COLOR) = (1,1,1,1)
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
|
|
LOD 100
|
|
ZWrite Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
// make fog work
|
|
#pragma multi_compile_fog
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
fixed4 _Color;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
// sample the texture
|
|
fixed4 col = tex2D(_MainTex, i.uv);
|
|
// apply fog
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
|
return col * _Color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|