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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BuildSystem
{
public class Car : MonoBehaviour
{
public Vector2Int pos;
public Queue<Grid> moveRoad = new Queue<Grid>();
private void Update()
{
if (moveRoad.Count < 3) {
}
}
/// <summary>
/// 随机寻找下一个路径
/// </summary>
/// <param name="pos"></param>
void RandomFindRoad(Vector2Int pos) {
//BuildSystemManager.Instance.gridMap[pos.x][pos.y]
}
}
}