You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class Curtain : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public Vector3 startPos;//移动目标
|
|
|
|
|
public bool curState;
|
|
|
|
|
public float Speed;
|
|
|
|
|
Vector3 birthPlace;
|
|
|
|
|
public float scale;//缩放尺寸
|
|
|
|
|
float birthScalex;
|
|
|
|
|
int flag;//窗帘缩放方向
|
|
|
|
|
bool isEnd;//行为是否结束
|
|
|
|
|
private void Awake()
|
|
|
|
|
{
|
|
|
|
|
birthPlace = transform.position;
|
|
|
|
|
birthScalex = transform.localScale.x;
|
|
|
|
|
isEnd = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void open() {
|
|
|
|
|
StartCoroutine(Run(birthPlace));
|
|
|
|
|
StartCoroutine(Scale(birthScalex));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void close() {
|
|
|
|
|
StartCoroutine(Run(startPos));
|
|
|
|
|
StartCoroutine(Scale(scale));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void onClick() {
|
|
|
|
|
if (!isEnd) return;
|
|
|
|
|
TaskCenter.GetInstance().FinishTask(2);
|
|
|
|
|
if (curState)
|
|
|
|
|
{
|
|
|
|
|
curState = false;
|
|
|
|
|
close();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
curState = true;
|
|
|
|
|
open();
|
|
|
|
|
}
|
|
|
|
|
isEnd = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IEnumerator Run(Vector3 tragetpos) {
|
|
|
|
|
Vector3 dir = tragetpos - transform.position;
|
|
|
|
|
while (true) {
|
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
|
transform.position += dir * Speed * Time.deltaTime;
|
|
|
|
|
if (Vector3.Distance(tragetpos, transform.position)<=0.05f) {
|
|
|
|
|
isEnd = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IEnumerator Scale(float targetscale)
|
|
|
|
|
{
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
|
float x = transform.localScale.x;
|
|
|
|
|
float power = targetscale - x ;
|
|
|
|
|
if (power > 0)
|
|
|
|
|
{
|
|
|
|
|
flag = 1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
flag = -1;
|
|
|
|
|
}
|
|
|
|
|
x += flag * Speed * Time.deltaTime;
|
|
|
|
|
transform.localScale = new Vector3(x,transform.localScale.y,transform.localScale.z);
|
|
|
|
|
if (Mathf.Abs(power)<=0.05) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|