using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AllDoor : MonoBehaviour { public GameObject zf; public GameObject ly; public GameObject zfPage2; public GameObject lyPage2; public GameObject Door1; public GameObject Door2; public GameObject scheduled; bool IsPlay = false;//是否正在播放音乐 //厕所自动门 public void openWCDoor() { Door1.gameObject.GetComponent().SetTrigger("openDoor"); } public void closeWCDoor() { Door1.gameObject.GetComponent().SetTrigger("closeDoor"); } //卧室自动门 public void openWSDoor() { Door2.gameObject.GetComponent().SetTrigger("openDoor"); } public void closeWSDoor() { Door2.gameObject.GetComponent().SetTrigger("closeDoor"); } //音乐播放控制 public void swap() { if (IsPlay) { IsPlay = false; GetComponent().Stop(); } else { IsPlay = true; print("播放音乐"); TaskCenter.GetInstance().FinishTask(6); GetComponent().Play(); } } //煮饭 public void ZF() { zfPage2.SetActive(true); } public void LY() { lyPage2.SetActive(true); //TaskCenter.GetInstance().FinishTask(5); //scheduled.SetActive(true); //scheduled.transform.GetChild(1).gameObject.SetActive(true); //scheduled.transform.GetChild(2).gameObject.SetActive(true); //Invoke("rs",60); } void rs() { //ly.SetActive(true); //scheduled.transform.GetChild(2).GetComponent().text="已完成"; } }