using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DSTask : MonoBehaviour { public GameObject yw; public GameObject ly; public GameObject kt; public GameObject zf_1; public GameObject zf_2; public GameObject ly_1; public GameObject ly_2; public GameObject kt_1; public GameObject kt_2; public GameObject zhufan; public GameObject xiaozao; public GameObject shuijiao; public GameObject jt1; public GameObject jt2; public GameObject jt3; public void ZFfinish() { print("结束煮饭"); yw.SetActive(false); zf_1.GetComponent().text = "已完成"; zf_2.SetActive(true); //GameManager.GetInstance().IsFinishXZ = true; jt1.SetActive(true); } public void RSfinish() { ly.SetActive(true); print("热水已经放好"); ly_1.GetComponent().text = "已完成"; ly_2.SetActive(true); //GameManager.GetInstance().IsFinishXZ = true; jt2.SetActive(true); } public void KTfinish() { kt.SetActive(true); print("空调已经调好"); kt_1.GetComponent().text = "已完成"; kt_2.SetActive(true); //GameManager.GetInstance().IsFinishKT = true; jt3.SetActive(true); } private void Update() { if (GameManager.GetInstance().IsFinishZF) { zhufan.SetActive(true); } if (GameManager.GetInstance().IsFinishXZ) { xiaozao.SetActive(true); } if (GameManager.GetInstance().IsFinishKT) { shuijiao.SetActive(true); } } }