using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorLight : MonoBehaviour { public GameObject light1; public GameObject light2; public GameObject light3; public GameObject light4; public GameObject light5; bool WSLState=false; public void OpenLight() { light1.SetActive(true); light2.SetActive(true); } public void CloseLight() { light1.SetActive(false); light2.SetActive(false); } public void OpenWCLight() { light3.SetActive(true); } public void CloseWCLight() { light3.SetActive(false); } public void OpenWSLight() { WSLState = true; light4.SetActive(true); light5.SetActive(true); } public void CloseWSLight() { WSLState = false; light4.SetActive(false); light5.SetActive(true); } public void onClick() { if (WSLState) { //TaskCenter.GetInstance().FinishTask(10); CloseWSLight(); } else { OpenWSLight(); } } }