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41 lines
996 B
41 lines
996 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public bool IsPlayerMove;
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public bool IsStartEvent;
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public bool IsMoveCursor;
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public bool IsOpenUI;
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public bool IsHasIpad;
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public bool IsZhuFan;
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public bool IsXiZao;
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public bool IsKongTiao;
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public bool IsFinishZF;
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public bool IsFinishXZ;
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public bool IsFinishKT;
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public static GameManager _instance;
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private void Awake()
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{
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_instance = this;
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IsPlayerMove = true;
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IsStartEvent = false;
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IsMoveCursor = true;
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IsOpenUI = false;
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IsHasIpad = false;
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IsZhuFan = false;
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IsXiZao = false;
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IsKongTiao = false;
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IsFinishKT = false;
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IsFinishXZ = false;
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IsFinishZF = false;
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}
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public static GameManager GetInstance() {
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if (!_instance) {
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_instance = new GameManager();
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}
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return _instance;
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}
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} |