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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class TYY : MonoBehaviour
{
//videoPlayer.url = "https://edu-xnfz.educoder.net/Test/Hejidong/ZNHome/c9.mp4";
public GameObject mubu;
bool curState = false;
public Vector3 startPos;
public float Speed;
Vector3 birthPlace;
private void Awake()
{
birthPlace = transform.position;
}
public void swap() {
if (curState)
{
curState = false;
mubu.GetComponent<VideoPlayer>().Stop();
StartCoroutine(Run(birthPlace));
}
else {
curState = true;
StartCoroutine(Run(startPos));
TaskCenter.GetInstance().FinishTask(7);
}
}
IEnumerator Run(Vector3 tragetpos)
{
Vector3 dir = tragetpos - transform.position;
while (true)
{
yield return new WaitForEndOfFrame();
transform.position += dir * Speed * Time.deltaTime;
if (Vector3.Distance(tragetpos, transform.position) <= 0.05f)
{
if (curState==true) { mubu.GetComponent<VideoPlayer>().Play(); }
break;
}
}
}
}