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56 lines
1.2 KiB
56 lines
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UI : MonoBehaviour
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{
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//机器人
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bool StateOfJQR;
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public GameObject jqr;
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public GameObject ipad;
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//窗帘
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private void Awake()
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{
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StateOfJQR = false;
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}
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public void JQR() {
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if (StateOfJQR)
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{
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StateOfJQR = false;
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jqr.GetComponent<SaoDiJiQi>().updateState();
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}
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else {
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StateOfJQR = true;
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jqr.GetComponent<SaoDiJiQi>().updateState();
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}
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape)) {
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print("按下esc");
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ipad.SetActive(false);
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GameManager.GetInstance().IsPlayerMove = true;
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GameManager.GetInstance().IsOpenUI = false;
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}
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if (Input.GetKeyDown(KeyCode.M)&&GameManager.GetInstance().IsHasIpad)
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{
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print("打开ipad");
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GameManager.GetInstance().IsPlayerMove = false;
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GameManager.GetInstance().IsOpenUI = true;
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ipad.SetActive(true);
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//Resetipad();
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}
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}
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private void Resetipad()
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{
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}
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}
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