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67 lines
1.7 KiB
67 lines
1.7 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DSTask : MonoBehaviour
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{
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public GameObject yw;
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public GameObject ly;
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public GameObject kt;
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public GameObject zf_1;
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public GameObject zf_2;
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public GameObject ly_1;
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public GameObject ly_2;
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public GameObject kt_1;
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public GameObject kt_2;
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public GameObject zhufan;
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public GameObject xiaozao;
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public GameObject shuijiao;
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public GameObject jt1;
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public GameObject jt2;
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public GameObject jt3;
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public void ZFfinish()
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{
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print("结束煮饭");
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yw.SetActive(false);
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zf_1.GetComponent<Text>().text = "已完成";
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zf_2.SetActive(true);
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//GameManager.GetInstance().IsFinishXZ = true;
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jt1.SetActive(true);
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}
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public void RSfinish() {
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ly.SetActive(true);
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print("热水已经放好");
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ly_1.GetComponent<Text>().text = "已完成";
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ly_2.SetActive(true);
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//GameManager.GetInstance().IsFinishXZ = true;
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jt2.SetActive(true);
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}
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public void KTfinish() {
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kt.SetActive(true);
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print("空调已经调好");
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kt_1.GetComponent<Text>().text = "已完成";
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kt_2.SetActive(true);
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//GameManager.GetInstance().IsFinishKT = true;
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jt3.SetActive(true);
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}
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private void Update()
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{
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if (GameManager.GetInstance().IsFinishZF) {
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zhufan.SetActive(true);
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}
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if (GameManager.GetInstance().IsFinishXZ)
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{
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xiaozao.SetActive(true);
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}
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if (GameManager.GetInstance().IsFinishKT)
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{
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shuijiao.SetActive(true);
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}
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}
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}
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