You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

53 lines
1.6 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseControl : MonoBehaviour
{
public Vector3 offset;
public GameObject camera;
float _rotationX;
public Transform player;
public static MouseControl _instance;
private void Awake()
{
_instance = this;
}
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
if (Input.GetKey(KeyCode.LeftAlt))
{
Cursor.lockState = CursorLockMode.None;
GameManager.GetInstance().IsMoveCursor = false;
Cursor.visible = true;
}
if (!Input.GetKey(KeyCode.LeftAlt))
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
GameManager.GetInstance().IsMoveCursor = true;
if (GameManager.GetInstance().IsOpenUI)
{
GameManager.GetInstance().IsMoveCursor = false;
}
}
if (!GameManager.GetInstance().IsMoveCursor) return;
float rotationY = camera.transform.localEulerAngles.y + Input.GetAxis("Mouse X") * 1.5f;
_rotationX -= Input.GetAxis("Mouse Y") * 1.5f;
_rotationX = Mathf.Clamp(_rotationX, -45, 45);
camera.transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
float rotationY1 = player.transform.localEulerAngles.y + Input.GetAxis("Mouse X") * 1.5f;
player.transform.localEulerAngles = new Vector3(0, rotationY1, 0);
camera.transform.position = player.position + offset;
}
}