using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraControy: MonoBehaviour { public GameObject initobj; CinemachineFreeLook cin; private void Awake() { cin = GetComponent(); } private void OnEnable() { cin.Follow = initobj.transform; cin.LookAt = initobj.transform; cin.m_YAxis.m_MaxSpeed = 0; cin.m_XAxis.m_MaxSpeed = 0; } void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { cin.m_YAxis.m_MaxSpeed = 8; cin.m_XAxis.m_MaxSpeed = 250; } if (Input.GetMouseButtonUp(0)) { cin.m_YAxis.m_MaxSpeed = 0; cin.m_XAxis.m_MaxSpeed = 0; } } }