using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DataCenter : Singleton { public bool isStart = false; public GameObject canvas; public GameState curstate; public Text type_sm_number; public Text type_qc_number; public Text type_cm_number; public Text type_sm_scale; public Text type_qc_scale; public Text type_cm_scale; public Text distribute_A_number; public Text distribute_B_number; public Text distribute_C_number; public Text distribute_D_number; public Image distribute_A_scale; public Image distribute_B_scale; public Image distribute_C_scale; public Image distribute_D_scale; public Text proportion_td_number; public Text proportion_sm_number; public Text proportion_qc_number; public Text proportion_cm_number; public Text proportion_dy_number; public Text proportion_hlb_number; public Image proportion_td_scale; public Image proportion_sm_scale; public Image proportion_qc_scale; public Image proportion_cm_scale; public Image proportion_dy_scale; public Image proportion_hlb_scale; int min_maturity=20; int max_maturity=90; float speed=5; float time1=0; int DP1_sm_number=100; int DP1_qc_number=200; int DP1_cm_number=300; int DP1_sm_maturity=50; int DP1_qc_maturity=60; int DP1_cm_maturity=70; int DP2_sm_number=150; int DP2_qc_number=250; int DP2_cm_number=350; int DP2_sm_maturity=55; int DP2_qc_maturity=65; int DP2_cm_maturity=75; int DP3_sm_number=160; int DP3_qc_number=260; int DP3_cm_number=360; int DP3_sm_maturity=56; int DP3_qc_maturity=66; int DP3_cm_maturity=76; int DP1_area1_number=789; int DP1_area2_number=456; int DP1_area3_number=123; int DP1_area4_number=147; int DP2_area1_number=258; int DP2_area2_number=369; int DP2_area3_number=159; int DP2_area4_number=357; int DP3_area1_number=785; int DP3_area2_number=325; int DP3_area3_number=145; int DP3_area4_number=965; int DP_1_number; //float DP1_area1_scale; //float DP1_area2_scale; //float DP1_area3_scale; //float DP1_area4_scale; int DP_2_number; //float DP2_area1_scale; //float DP2_area2_scale; //float DP2_area3_scale; //float DP2_area4_scale; int DP_3_number; //float DP3_area1_scale; //float DP3_area2_scale; //float DP3_area3_scale; //float DP3_area4_scale; int DP1_output; int DP1_td_output=123; int DP1_sm_output=456; int DP1_qc_output=589; int DP1_cm_output=147; int DP1_dy_output=258; int DP1_hlb_output=369; int DP2_output; int DP2_td_output=321; int DP2_sm_output=654; int DP2_qc_output=987; int DP2_cm_output=741; int DP2_dy_output=852; int DP2_hlb_output=963; int DP3_output; int DP3_td_output=753; int DP3_sm_output=357; int DP3_qc_output=951; int DP3_cm_output=159; int DP3_dy_output=802; int DP3_hlb_output=759; //int DP1_td_output_scale; //int DP1_sm_output_scale; //int DP1_qc_output_scale; //int DP1_cm_output_scale; //int DP1_dy_output_scale; //int DP1_hlb_output_scale; //int DP2_td_output_scale; //int DP2_sm_output_scale; //int DP2_qc_output_scale; //int DP2_cm_output_scale; //int DP2_dy_output_scale; //int DP2_hlb_output_scale; //int DP3_td_output_scale; //int DP3_sm_output_scale; //int DP3_qc_output_scale; //int DP3_cm_output_scale; //int DP3_dy_output_scale; //int DP3_hlb_output_scale; protected override void Awake() { base.Awake(); } private void Start() { DP_1_number = DP1_area1_number + DP1_area2_number + DP1_area3_number + DP1_area4_number; DP_2_number = DP2_area1_number + DP2_area2_number + DP2_area3_number + DP2_area4_number; DP_3_number = DP3_area1_number + DP3_area2_number + DP3_area3_number + DP3_area4_number; DP1_output = DP1_td_output + DP1_sm_output + DP1_qc_output + DP1_cm_output + DP1_dy_output + DP1_hlb_output; DP2_output = DP2_td_output + DP2_sm_output + DP2_qc_output + DP2_cm_output + DP2_dy_output + DP2_hlb_output; DP3_output = DP3_td_output + DP3_sm_output + DP3_qc_output + DP3_cm_output + DP3_dy_output + DP3_hlb_output; } private void Update() { if (!canvas.activeInHierarchy) return; switch (GameManager.Instance.curState) { case GameState.Vertical: break; case GameState.DPUpper: time1 += Time.deltaTime; if (time1>=speed) { time1 = 0; DP1_sm_maturity++; DP1_qc_maturity++; DP1_cm_maturity++; if (DP1_sm_maturity > max_maturity) DP1_sm_maturity = min_maturity; if (DP1_qc_maturity > max_maturity) DP1_sm_maturity = min_maturity; if (DP1_cm_maturity > max_maturity) DP1_sm_maturity = min_maturity; } type_sm_number.text = DP1_sm_number.ToString(); type_qc_number.text = DP1_qc_number.ToString(); type_cm_number.text= DP1_cm_number.ToString(); type_sm_scale.text= DP1_sm_maturity.ToString(); type_qc_scale.text= DP1_qc_maturity.ToString(); type_cm_scale.text= DP1_cm_maturity.ToString(); distribute_A_number.text= DP1_area1_number.ToString(); distribute_B_number.text= DP1_area2_number.ToString(); distribute_C_number.text= DP1_area3_number.ToString(); distribute_D_number.text= DP1_area4_number.ToString(); distribute_A_scale.fillAmount= (float)DP1_area1_number /DP_1_number; distribute_B_scale.fillAmount= (float)DP1_area2_number / DP_1_number; distribute_C_scale.fillAmount= (float)DP1_area3_number / DP_1_number; distribute_D_scale.fillAmount= (float)DP1_area4_number / DP_1_number; proportion_td_number.text= DP1_td_output.ToString(); proportion_sm_number.text = DP1_sm_output.ToString(); proportion_qc_number.text = DP1_qc_output.ToString(); proportion_cm_number.text = DP1_cm_output.ToString(); proportion_dy_number.text = DP1_dy_output.ToString(); proportion_hlb_number.text = DP1_hlb_output.ToString(); proportion_td_scale.transform.localScale = 2 * new Vector3(1,1,1)*(float)DP1_td_output / DP1_output; proportion_sm_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP1_sm_output / DP1_output; proportion_qc_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP1_qc_output / DP1_output; proportion_cm_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP1_cm_output / DP1_output; proportion_dy_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP1_dy_output / DP1_output; proportion_hlb_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP1_hlb_output / DP1_output ; break; case GameState.DPMiddle: time1 += Time.deltaTime; if (time1 >= speed) { time1 = 0; DP2_sm_maturity++; DP2_qc_maturity++; DP2_cm_maturity++; if (DP2_sm_maturity > max_maturity) DP2_sm_maturity = min_maturity; if (DP2_qc_maturity > max_maturity) DP2_qc_maturity = min_maturity; if (DP2_cm_maturity > max_maturity) DP2_cm_maturity = min_maturity; } type_sm_number.text = DP2_sm_number.ToString(); type_qc_number.text = DP2_qc_number.ToString(); type_cm_number.text = DP2_cm_number.ToString(); type_sm_scale.text = DP2_sm_maturity.ToString(); type_qc_scale.text = DP2_qc_maturity.ToString(); type_cm_scale.text = DP2_cm_maturity.ToString(); distribute_A_number.text = DP2_area1_number.ToString(); distribute_B_number.text = DP2_area2_number.ToString(); distribute_C_number.text = DP2_area3_number.ToString(); distribute_D_number.text = DP2_area4_number.ToString(); distribute_A_scale.fillAmount = (float)DP2_area1_number / DP_2_number; distribute_B_scale.fillAmount = (float)DP2_area2_number / DP_2_number; distribute_C_scale.fillAmount = (float)DP2_area3_number / DP_2_number; distribute_D_scale.fillAmount = (float)DP2_area4_number / DP_2_number; proportion_td_number.text = DP2_td_output.ToString(); proportion_sm_number.text = DP2_sm_output.ToString(); proportion_qc_number.text = DP2_qc_output.ToString(); proportion_cm_number.text = DP2_cm_output.ToString(); proportion_dy_number.text = DP2_dy_output.ToString(); proportion_hlb_number.text = DP2_hlb_output.ToString(); proportion_td_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_td_output / DP2_output; proportion_sm_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_sm_output / DP2_output; proportion_qc_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_qc_output / DP2_output; proportion_cm_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_cm_output / DP2_output; proportion_dy_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_dy_output / DP2_output; proportion_hlb_scale.transform.localScale = 2 * new Vector3(1, 1, 1)*(float)DP2_hlb_output / DP2_output; break; case GameState.DPlower: time1 += Time.deltaTime; if (time1 >= speed) { time1 = 0; DP3_sm_maturity++; DP3_qc_maturity++; DP3_cm_maturity++; if (DP3_sm_maturity > max_maturity) DP3_sm_maturity = min_maturity; if (DP3_qc_maturity > max_maturity) DP3_qc_maturity = min_maturity; if (DP3_cm_maturity > max_maturity) DP3_cm_maturity = min_maturity; } type_sm_number.text = DP3_sm_number.ToString(); type_qc_number.text = DP3_qc_number.ToString(); type_cm_number.text = DP3_cm_number.ToString(); type_sm_scale.text = DP3_sm_maturity.ToString(); type_qc_scale.text = DP3_qc_maturity.ToString(); type_cm_scale.text = DP3_cm_maturity.ToString(); distribute_A_number.text = DP3_area1_number.ToString(); distribute_B_number.text = DP3_area2_number.ToString(); distribute_C_number.text = DP3_area3_number.ToString(); distribute_D_number.text = DP3_area4_number.ToString(); distribute_A_scale.fillAmount = (float)DP3_area1_number / DP_3_number; distribute_B_scale.fillAmount = (float)DP3_area2_number / DP_3_number; distribute_C_scale.fillAmount = (float)DP3_area3_number / DP_3_number; distribute_D_scale.fillAmount = (float)DP3_area4_number / DP_3_number; proportion_td_number.text = DP3_td_output.ToString(); proportion_sm_number.text = DP3_sm_output.ToString(); proportion_qc_number.text = DP3_qc_output.ToString(); proportion_cm_number.text = DP3_cm_output.ToString(); proportion_dy_number.text = DP3_dy_output.ToString(); proportion_hlb_number.text = DP3_hlb_output.ToString(); proportion_td_scale.transform.localScale =2* new Vector3(1, 1, 1) * (float)DP3_td_output / DP3_output; proportion_sm_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP3_sm_output / DP3_output; proportion_qc_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP3_qc_output / DP3_output; proportion_cm_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP3_cm_output / DP3_output; proportion_dy_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP3_dy_output / DP3_output; proportion_hlb_scale.transform.localScale = 2 * new Vector3(1, 1, 1) * (float)DP3_hlb_output / DP3_output; break; } } }