using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeScalx : MonoBehaviour { private void Update() { if (Time.frameCount % 10 == 0) { if (GameManager.Instance.curCamera != null) { Vector3 dir = transform.position - GameManager.Instance.curCamera.transform.position; if (dir.z >= 0) { transform.rotation = Quaternion.Euler(0,0,0); //transform.localScale = new Vector3(1, 1, 1); } else { transform.rotation = Quaternion.Euler(0, 180, 0); //transform.localScale = new Vector3(-1, 1, -1); } } } } }