using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Equipment : MonoBehaviour { public Text text1; public Text text2; public Text text3; public Text text4; public Text text5; public int id; public string name; public string attribute1; public string attribute2; public float min1; public float max1; public float min2; public float max2; public float ChangeV1; public float ChangeV2; public string dm1; public string dm2; float time1; float time2; float curvalue1 = 0; float curvalue2 = 0; private void Start() { if (attribute1 != null) { curvalue1 = min1; } if (attribute2 != null) { curvalue2 = min2; } } private void Update() { if (min1 != 0) { time1 += Time.deltaTime; if (time1 >= ChangeV1) { time1 = 0; curvalue1++; if (curvalue1 >= max1) { curvalue1 = min1; } } } if (min2 != 0) { time2 += Time.deltaTime; if (time2 >= ChangeV2) { time2 = 0; curvalue2++; if (curvalue2 >= max2) { curvalue2 = min2; } } } text1.text = name; text2.text = attribute1; text3.text = curvalue1.ToString()+dm1; if (curvalue2 == 0) { text4.text = ""; text5.text = ""; } else { text4.text = attribute2; text5.text = curvalue2.ToString()+dm2; } } }