using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Cinemachine; using UnityEngine.UI; public class ProgressBar : MonoBehaviour { Transform pro; public float curnumber; float min_maturity = 0.1f; float max_maturity = 0.9f; float speed = 3; float time1 = 0; private void Awake() { pro = transform.GetChild(1); } private void Start() { } private void Update() { time1 += Time.deltaTime; if (time1 >= speed) { time1 = 0; curnumber+=0.01f; if (curnumber > max_maturity) curnumber = min_maturity; } pro.GetComponent().fillAmount = curnumber; } public void finishTask() { TaskManager.Instance.FinishTask(0); } }