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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class DP : MonoBehaviour
{
// Start is called before the first frame update
//public GameObject camera;
public GameObject worldcanvas;
public GameObject[] points;
public GameObject point;
void Start()
{
}
private void OnEnable()
{
foreach (GameObject obj in points) {
obj.SetActive(true);
}
}
// Update is called once per frame
void Update()
{
//if (Input.GetKeyDown(KeyCode.Escape) && camera.active) {
// camera.GetComponent<CinemachineFreeLook>().LookAt = point.transform;
// camera.GetComponent<CinemachineFreeLook>().Follow = point.transform;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[0].m_Radius = 15.8f;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[1].m_Radius = 15.8f;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[2].m_Radius = 15.8f;
//}
}
private void OnDisable()
{
foreach (GameObject obj in points)
{
if (obj) {
obj.SetActive(false);
}
}
}
//public void changeLookAt(GameObject obj) {
// camera.GetComponent<CinemachineFreeLook>().LookAt = obj.transform;
// camera.GetComponent<CinemachineFreeLook>().Follow = obj.transform;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[0].m_Radius = 8;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[1].m_Radius = 8;
// camera.GetComponent<CinemachineFreeLook>().m_Orbits[2].m_Radius = 8;
//}
}