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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.IO;
using UnityEngine.UI;
using EduCoderTool;
public class TaskManager : Singleton<TaskManager>
{
public GameObject TaskPanel;
public Text Name;
public class Task {
public string name;
}
public int curTaskIndex;
public Task[] task;
protected override void Awake()
{
base.Awake();
curTaskIndex = 0;
}
private void Start()
{
TextAsset str = Resources.Load<TextAsset>("task");
//string str = File.ReadAllText(Application.dataPath + "/StreamingAssets/task.json");
task=JsonMapper.ToObject<Task[]>(str.text);
Name.text = task[curTaskIndex].name;
}
public void StartTask()
{
TaskPanel.SetActive(true);
curTaskIndex = 0;
Name.text = task[curTaskIndex].name;
//detail.text = task[curTask].detail;
}
public void FinishTask(int number)
{
if (number != curTaskIndex) return;
if (number == task.Length - 1)
{
Name.text = "任务已完成,请自由尝试 (30s后消失)";
Invoke("die", 30);
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
return;
}
curTaskIndex++;
updateTask(curTaskIndex);
}
void updateTask(int number)
{
Name.text = task[number].name;
//detail.text = task[number].detail;
}
private void Update()
{
//updateTask(curTaskIndex);
}
void die()
{
TaskPanel.SetActive(false);
}
}