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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BSbtn : MonoBehaviour
{
public GameObject[] listobj;
public bool curState;
public int greenhouse;
public int id;
Text uiText;
public string[] information;
public float[] changeInfo;
private void Awake()
{
curState = false;
uiText = transform.GetChild(0).GetComponent<Text>();
}
private void OnEnable()
{
curState = false;
uiText.text = "²¿Êð";
}
private void Start()
{
}
public void OnClicked()
{
if (curState)
{
if (greenhouse == 0) {
Canvasinit.Instance.one_active--;
} else if (greenhouse == 1) {
Canvasinit.Instance.two_active--;
} else if (greenhouse == 2) {
Canvasinit.Instance.three_active--;
}
curState = false;
uiText.text = "²¿Êð";
listobj[greenhouse].GetComponent<EquipmentPanel>().reduceList(id);
}
else
{
if (greenhouse == 0)
{
Canvasinit.Instance.one_active++;
}
else if (greenhouse == 1)
{
Canvasinit.Instance.two_active++;
}
else if (greenhouse == 2)
{
Canvasinit.Instance.three_active++;
}
curState = true;
uiText.text = "È¡Ïû²¿Êð";
listobj[greenhouse].GetComponent<EquipmentPanel>().addList(information, id, changeInfo);
}
}
}