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31 lines
542 B
31 lines
542 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Singleton<T> : MonoBehaviour where T : Singleton<T>
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{
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public static T Instance
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{
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get { return _instance; }
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}
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private static T _instance;
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protected virtual void Awake()
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{
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if (_instance)
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{
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Destroy(_instance);
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}
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_instance = (T)this;
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}
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protected virtual void OnDestroy()
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{
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if (_instance == this)
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{
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_instance = null;
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}
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}
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}
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