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542 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : Singleton<T>
{
public static T Instance
{
get { return _instance; }
}
private static T _instance;
protected virtual void Awake()
{
if (_instance)
{
Destroy(_instance);
}
_instance = (T)this;
}
protected virtual void OnDestroy()
{
if (_instance == this)
{
_instance = null;
}
}
}