diff --git a/supercat.py b/supercat.py new file mode 100644 index 0000000..50707ff --- /dev/null +++ b/supercat.py @@ -0,0 +1,483 @@ +import os +import sys +import pygame +import random +from pygame import * + +pygame.init() + +screen_size_display = (width_screen, height_screen) = (600, 150) +FPS = 60 +gravity = 0.6 +bg_color = (119, 198, 225) +highest_scores = 0 + +screen_layout_display = pygame.display.set_mode(screen_size_display) +time_clock = pygame.time.Clock() +pygame.display.set_caption("Super Cat ") + +def load_image( + name, + sx=-1, + sy=-1, + colorkey=None, + ): + + fullname = os.path.join('resources', name) + img = pygame.image.load(fullname) + if colorkey is not None: + if colorkey == -1: + colorkey = img.get_at((0, 0)) + img.set_colorkey(colorkey, RLEACCEL) + + if sx != -1 or sy != -1: + img = pygame.transform.scale(img, (sx, sy)) + + return (img, img.get_rect()) + +def load_sprite_sheet( + s_name, + namex, + namey, + scx = -1, + scy = -1, + c_key = None, + ): + fullname = os.path.join('resources', s_name) + sh = pygame.image.load(fullname) + sh = sh.convert() + + sh_rect = sh.get_rect() + + sprites = [] + + sx = sh_rect.width/ namex + sy = sh_rect.height/ namey + + for i in range(0, namey): + for j in range(0, namex): + rect = pygame.Rect((j*sx,i*sy,sx,sy)) + img = pygame.Surface(rect.size) + img = img.convert() + img.blit(sh,(0,0),rect) + + if c_key is not None: + if c_key == -1: + c_key = img.get_at((0, 0)) + img.set_colorkey(c_key, RLEACCEL) + + if scx != -1 or scy != -1: + img = pygame.transform.scale(img, (scx, scy)) + + sprites.append(img) + + sprite_rect = sprites[0].get_rect() + + return sprites,sprite_rect + +def gameover_display_message(rbtn_image, gmo_image): + rbtn_rect = rbtn_image.get_rect() + rbtn_rect.centerx = width_screen / 2 + rbtn_rect.top = height_screen * 0.52 + + gmo_rect = gmo_image.get_rect() + gmo_rect.centerx = width_screen / 2 + gmo_rect.centery = height_screen * 0.35 + + screen_layout_display.blit(rbtn_image, rbtn_rect) + screen_layout_display.blit(gmo_image, gmo_rect) + +def extractDigits(num): + if num > -1: + d = [] + i = 0 + while(num / 10 != 0): + d.append(num % 10) + num = int(num / 10) + + d.append(num % 10) + for i in range(len(d),5): + d.append(0) + d.reverse() + return d + +class Cat(): + def __init__(self, sx=-1, sy=-1): + self.imgs, self.rect = load_sprite_sheet('cat.png', 5, 1, sx, sy, -1) + self.imgs1, self.rect1 = load_sprite_sheet('cat_ducking.png', 2, 1, 59, sy, -1) + self.rect.bottom = int(0.98 * height_screen) + self.rect.left = width_screen / 15 + self.image = self.imgs[0] + self.index = 0 + self.counter = 0 + self.score = 0 + self.jumping = False + self.dead = False + self.ducking = False + self.blinking = False + self.movement = [0,0] + self.jumpSpeed = 11.5 + + self.stand_position_width = self.rect.width + self.duck_position_width = self.rect1.width + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + + def checkbounds(self): + if self.rect.bottom > int(0.98 * height_screen): + self.rect.bottom = int(0.98 * height_screen) + self.jumping = False + + def update(self): + if self.jumping: + self.movement[1] = self.movement[1] + gravity + + if self.jumping: + self.index = 0 + elif self.blinking: + if self.index == 0: + if self.counter % 400 == 399: + self.index = (self.index + 1)%2 + else: + if self.counter % 20 == 19: + self.index = (self.index + 1)%2 + + elif self.ducking: + if self.counter % 5 == 0: + self.index = (self.index + 1)%2 + else: + if self.counter % 5 == 0: + self.index = (self.index + 1)%2 + 2 + + if self.dead: + self.index = 4 + + if not self.ducking: + self.image = self.imgs[self.index] + self.rect.width = self.stand_position_width + else: + self.image = self.imgs1[(self.index) % 2] + self.rect.width = self.duck_position_width + + self.rect = self.rect.move(self.movement) + self.checkbounds() + + if not self.dead and self.counter % 7 == 6 and self.blinking == False: + self.score += 1 + + self.counter = (self.counter + 1) + +class Cactus(pygame.sprite.Sprite): + def __init__(self, speed=5, sx=-1, sy=-1): + pygame.sprite.Sprite.__init__(self,self.containers) + self.imgs, self.rect = load_sprite_sheet('cactus-small.png', 3, 1, sx, sy, -1) + self.rect.bottom = int(0.98 * height_screen) + self.rect.left = width_screen + self.rect.width + self.image = self.imgs[random.randrange(0, 3)] + self.movement = [-1*speed,0] + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + + def update(self): + self.rect = self.rect.move(self.movement) + + if self.rect.right < 0: + self.kill() + +class birds(pygame.sprite.Sprite): + def __init__(self, speed=5, sx=-1, sy=-1): + pygame.sprite.Sprite.__init__(self,self.containers) + self.imgs, self.rect = load_sprite_sheet('birds.png', 2, 1, sx, sy, -1) + self.birds_height = [height_screen * 0.82, height_screen * 0.65] + self.rect.centery = self.birds_height[random.randrange(0, 2)] + self.rect.left = width_screen + self.rect.width + self.image = self.imgs[0] + self.movement = [-1*speed,0] + self.index = 0 + self.counter = 0 + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + + def update(self): + if self.counter % 10 == 0: + self.index = (self.index+1)%2 + self.image = self.imgs[self.index] + self.rect = self.rect.move(self.movement) + self.counter = (self.counter + 1) + if self.rect.right < 0: + self.kill() + + +class Ground(): + def __init__(self,speed=-5): + self.image,self.rect = load_image('ground.png',-1,-1,-1) + self.image1,self.rect1 = load_image('ground.png',-1,-1,-1) + self.rect.bottom = height_screen + self.rect1.bottom = height_screen + self.rect1.left = self.rect.right + self.speed = speed + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + screen_layout_display.blit(self.image1, self.rect1) + + def update(self): + self.rect.left += self.speed + self.rect1.left += self.speed + + if self.rect.right < 0: + self.rect.left = self.rect1.right + + if self.rect1.right < 0: + self.rect1.left = self.rect.right + +class Cloud(pygame.sprite.Sprite): + def __init__(self,x,y): + pygame.sprite.Sprite.__init__(self,self.containers) + self.image,self.rect = load_image('cloud.png',int(90*30/42),30,-1) + self.speed = 1 + self.rect.left = x + self.rect.top = y + self.movement = [-1*self.speed,0] + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + + def update(self): + self.rect = self.rect.move(self.movement) + if self.rect.right < 0: + self.kill() + +class Scoreboard(): + def __init__(self,x=-1,y=-1): + self.score = 0 + self.scre_img, self.screrect = load_sprite_sheet('numbers.png', 12, 1, 11, int(11 * 6 / 5), -1) + self.image = pygame.Surface((55,int(11*6/5))) + self.rect = self.image.get_rect() + if x == -1: + self.rect.left = width_screen * 0.89 + else: + self.rect.left = x + if y == -1: + self.rect.top = height_screen * 0.1 + else: + self.rect.top = y + + def draw(self): + screen_layout_display.blit(self.image, self.rect) + + def update(self,score): + score_digits = extractDigits(score) + self.image.fill(bg_color) + for s in score_digits: + self.image.blit(self.scre_img[s], self.screrect) + self.screrect.left += self.screrect.width + self.screrect.left = 0 + + +def introduction_screen(): + ado_cat = Cat(44,47) + ado_cat.blinking = True + starting_game = False + + t_ground,t_ground_rect = load_sprite_sheet('ground.png',15,1,-1,-1,-1) + t_ground_rect.left = width_screen / 20 + t_ground_rect.bottom = height_screen + + logo,l_rect = load_image('logo.png',300,140,None) + l_rect.centerx = width_screen * 0.5 + l_rect.centery = height_screen * 0.5 + while not starting_game: + if pygame.display.get_surface() == None: + print("Couldn't load display surface") + return True + else: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + return True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE or event.key == pygame.K_UP: + ado_cat.jumping = True + ado_cat.blinking = False + ado_cat.movement[1] = -1*ado_cat.jumpSpeed + + ado_cat.update() + + if pygame.display.get_surface() != None: + screen_layout_display.fill(bg_color) + screen_layout_display.blit(t_ground[0], t_ground_rect) + if ado_cat.blinking: + screen_layout_display.blit(logo, l_rect) + ado_cat.draw() + + pygame.display.update() + + time_clock.tick(FPS) + if ado_cat.jumping == False and ado_cat.blinking == False: + starting_game = True + +def gameplay(): + global highest_scores + gp = 4 + s_Menu = False + g_Over = False + g_exit = False + gamer_Cat = Cat(44,47) + new_grnd = Ground(-1*gp) + score_boards = Scoreboard() + highScore = Scoreboard(width_screen * 0.78) + counter = 0 + + cactusan = pygame.sprite.Group() + smallBird = pygame.sprite.Group() + skyClouds = pygame.sprite.Group() + last_end_obs = pygame.sprite.Group() + + Cactus.containers = cactusan + birds.containers = smallBird + Cloud.containers = skyClouds + + rbtn_image,rbtn_rect = load_image('replay_button.png',180,60,-1) + gmo_image,gmo_rect = load_image('game_over.png',190,25,-1) + + t_images,t_rect = load_sprite_sheet('numbers.png',12,1,11,int(11*6/5),-1) + ado_image = pygame.Surface((22,int(11*6/5))) + ado_rect = ado_image.get_rect() + ado_image.fill(bg_color) + ado_image.blit(t_images[10],t_rect) + t_rect.left += t_rect.width + ado_image.blit(t_images[11],t_rect) + ado_rect.top = height_screen * 0.1 + ado_rect.left = width_screen * 0.73 + + while not g_exit: + while s_Menu: + pass + while not g_Over: + if pygame.display.get_surface() == None: + print("Couldn't load display surface") + g_exit = True + g_Over = True + else: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + g_exit = True + g_Over = True + + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE or event.key == pygame.K_UP: + if gamer_Cat.rect.bottom == int(0.98 * height_screen): + gamer_Cat.jumping = True + gamer_Cat.movement[1] = -1*gamer_Cat.jumpSpeed + + if event.key == pygame.K_DOWN: + if not (gamer_Cat.jumping and gamer_Cat.dead): + gamer_Cat.ducking = True + + if event.type == pygame.KEYUP: + if event.key == pygame.K_DOWN: + gamer_Cat.ducking = False + for c in cactusan: + c.movement[0] = -1*gp + if pygame.sprite.collide_mask(gamer_Cat,c): + gamer_Cat.dead = True + + for p in smallBird: + p.movement[0] = -1*gp + if pygame.sprite.collide_mask(gamer_Cat,p): + gamer_Cat.dead = True + + if len(cactusan) < 2: + if len(cactusan) == 0: + last_end_obs.empty() + last_end_obs.add(Cactus(gp,40,40)) + else: + for l in last_end_obs: + if l.rect.right < width_screen*0.7 and random.randrange(0, 50) == 10: + last_end_obs.empty() + last_end_obs.add(Cactus(gp, 40, 40)) + + if len(smallBird) == 0 and random.randrange(0,200) == 10 and counter > 500: + for l in last_end_obs: + if l.rect.right < width_screen*0.8: + last_end_obs.empty() + last_end_obs.add(birds(gp, 46, 40)) + + if len(skyClouds) < 5 and random.randrange(0,300) == 10: + Cloud(width_screen, random.randrange(int(height_screen / 5), int(height_screen / 2))) + + gamer_Cat.update() + cactusan.update() + smallBird.update() + skyClouds.update() + new_grnd.update() + score_boards.update(gamer_Cat.score) + highScore.update(highest_scores) + + if pygame.display.get_surface() != None: + screen_layout_display.fill(bg_color) + new_grnd.draw() + skyClouds.draw(screen_layout_display) + score_boards.draw() + if highest_scores != 0: + highScore.draw() + screen_layout_display.blit(ado_image, ado_rect) + cactusan.draw(screen_layout_display) + smallBird.draw(screen_layout_display) + gamer_Cat.draw() + + pygame.display.update() + time_clock.tick(FPS) + + if gamer_Cat.dead: + g_Over = True + if gamer_Cat.score > highest_scores: + highest_scores = gamer_Cat.score + + if counter%700 == 699: + new_grnd.speed -= 1 + gp += 1 + + counter = (counter + 1) + + if g_exit: + break + + while g_Over: + if pygame.display.get_surface() == None: + print("Couldn't load display surface") + g_exit = True + else: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + g_exit = True + g_Over = False + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + g_exit = True + g_Over = False + + if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE : + g_Over = False + gameplay() + highScore.update(highest_scores) + if pygame.display.get_surface() != None: + gameover_display_message(rbtn_image, gmo_image) + if highest_scores != 0: + highScore.draw() + screen_layout_display.blit(ado_image, ado_rect) + pygame.display.update() + time_clock.tick(FPS) + + pygame.quit() + quit() + +def main(): + isGameQuit = introduction_screen() + if not isGameQuit: + gameplay() + +main()