#ifndef __RENDER_H #define __RENDER_H #pragma GCC optimize ("O1") #include #include #define MAT_SIZE 514 #define RAND_SEED 114514 void Render(float a[][MAT_SIZE]); void Print(float a[][MAT_SIZE]); void Render(float a[][MAT_SIZE]) { srand(RAND_SEED); int i, j; for(i=0; i